Hello —
(I started an earlier thread in the Audio SDK forum, but this issue is unrelated to spatial audio so I'm posting in general support.)
We're making SoundSelf, an accessible voice-driven experience for Vive. The player interacts with the game by making sustained tonal sounds with their voice. However, Vive's noise suppression algorithm identifies any sustained sound (>.75s) as background noise, and cuts it (-40-60dB) from the signal. In our case, this means Vive is deleting player input — making our experience unplayable.
Like most voice-recognition technologies, our te