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37 ExcellentAbout Corvus
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Architect
- Birthday January 1
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Uploading binaries without going through the web console
Corvus replied to Survios's topic in Viveport SDKs and Downloads
@SinnStudio @Maze Theory @Survios Yes, there is now a CLI tool you can access via the dev console (Binary Build page). Here is the documentation: https://developer.viveport.com/documents/viveport-uploader-document.pdf -
Using the Base Station 2.o and VIVE Trackers without a headset
Corvus replied to rheamw's topic in Developer Support
@ShutterBox The Vive Trackers require base stations to function. -
@wdsfdghnghj Thanks for sharing, the team will review and follow up. Also, to send a DM you can click on the username and then the "message" button.
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@wdsfdghnghj Can you please post or send me a SteamVR report and the SRanipal log files?
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@adamcboyd DM sent.
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@Fangh There are discussions about supporting OpenXR via the Wave SDK but nothing to announce yet.
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A video recording of eye movement
Corvus replied to neomimiz's topic in VIVE Eye and Facial Tracking SDK
@neomimiz No, access to the raw eye camera is not provided. -
https://www.vive.com/us/accessory/facial-tracker/ @AdamC @Sahar @ContactVIRT
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Eye-tracking data of user watching a 360 video?
Corvus replied to eugie's topic in VIVE Eye and Facial Tracking SDK
@eugie Debug.Log is a UnityEngine api and cannot be used in the callback. Note: Unity is not thread-safe and cannot call any UnityEngine api from within callback thread. -
Eye-tracking data of user watching a 360 video?
Corvus replied to eugie's topic in VIVE Eye and Facial Tracking SDK
@eugie You will likely need to use Unity to build a 360 video player and integrate the eye tracking SDK to access the data needed. There are guides/sample projects available to help you get started with a 360 video player with Unity. -
Gaze Visualizer for Both Eyes
Corvus replied to mattia.barbieri91's topic in VIVE Eye and Facial Tracking SDK
@mattia.barbieri91 Yes it is possible, please see the documentation for more information.- 2 replies
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- gaze
- sranipal_sdk
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(and 2 more)
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Eye tracking returns only zero values
Corvus replied to neomimiz's topic in VIVE Eye and Facial Tracking SDK
Yes, that should work if you are using v1 data. If you are using v2 make sure to use 'SRanipal_Eye_v2'. // make sure the framework status is WORKING SRanipal_Eye_Framework.Status == SRanipal_Eye_Framework.FrameworkStatus.WORKING // pass the verbose data SRanipal_Eye.GetVerboseData(out verboseData); // v1 // SRanipal_Eye_v2.GetVerboseData(out verboseData); // v2 // read the necessary data pupilDiameterLeft = verboseData.left.pupil_diameter_mm; pupilDiameterRight = verboseData.right.pupil_diameter_mm; -
Eye tracking returns only zero values
Corvus replied to neomimiz's topic in VIVE Eye and Facial Tracking SDK
You need to update the eyeData with GetVerboseData(). Please check the sample code. Also can be helpful to check the framework status is working before updating the data. SRanipal_Eye.GetVerboseData(out verboseData); -
How to time sync system clock with eye tacker clock?
Corvus replied to egeelg's topic in VIVE Eye and Facial Tracking SDK
@egeelg There is a timestamp API in the eye tracking SDK. Developers can also use the Tobii XR SDK with the VIVE eye tracking SDK. -
Eye tracking returns only zero values
Corvus replied to neomimiz's topic in VIVE Eye and Facial Tracking SDK
@neomimiz Can you share the full code snippet? Is the demo application working properly for you?