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VIVE_chengnay

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Everything posted by VIVE_chengnay

  1. Hi @Tibor, If your Unity project calls ViveStreaming service, please ensure you destroy or terminate the service before stopping your app. You can also share your script to me for further investigation.
  2. Hi @blongo, You are required to install Wave XR Plugin to run your app as 3D. Could you download the latest plugin from GitHub and try again? https://github.com/ViveSoftware/VIVE-Wave/releases/tag/versions%2F5.6.0-r.10.2 If you get any compile error, please provide your error message to me.
  3. That's fine if the settings are the same. We will check the log first.
  4. Hi @DRSpearing, Could you share your screenshot of AndroidSDK settings?
  5. Hi @DRSpearing, Could you provide apk(required developement build) or log file for further assistance? C:\Users\<Account>\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.3 Below is an example of our SDK and NDK settings, You can also checkout below document to setup your SDK and NDK. https://dev.epicgames.com/documentation/en-us/unreal-engine/how-to-set-up-android-sdk-and-ndk-for-your-unreal-engine-development-environment
  6. Hi @blongo, Could you try deleting the AndroidManifest.xml(Under Assets\Plugins\Android\) and try again? May I know which Wave XR Plugin version did you install?
  7. Hi @DRSpearing, Did you try using Vive OpenXR Plugin? https://developer.vive.com/resources/openxr/unreal/unreal-download/latest/
  8. Hi @EricLu, For one wrist tracker and one controller case, simply click on "Pair New"(Settings>Inputs>Controllers) on either one of the controller, and start pairing your wrist tracker. What will happen when you do above steps?
  9. Hi @fate.hua, Could you try using WaveControllerTest sample scene? NaturalHand sample scene does not support Controller.
  10. Hi @EricLu, Could you try enable "Hand and controller at the same time"? NOTE: Ensure your controller is working, if not, please restart your computer and try again.
  11. Hi @Romain, Recently, I just tested the sample code provided by BabelSW. It is still working. May I know your project setup? Unity version, plugin version... etc.
  12. Hi @Gabor_Infinit, Could you help to try streaming by USB cable? Will the stuttering problem resolved?
  13. Hi @KirillOlegovich, I found this post online and could you check your cable? https://steamcommunity.com/app/250820/discussions/2/1638661595058238098/?l=tchinese Try unplug and plug again. May I know which headset are you using?
  14. Hi @Klary, Currently, these two values are not supported. Will this cause any problem during your development?
  15. Hi @RMFoley92, Could you describe your scenario more? Not quite sure how we could assist you. Maybe some screenshots might help?
  16. adb install -r <apk name> You can do it with or without -r
  17. Yes, I cannot get the controllers working too. Get back to you later.
  18. Could you try downloading tgz files and try "Add package from tarball"? I will check out above error message.
  19. Hi @fate.hua, Please get the latest version from GitHub. https://github.com/ViveSoftware/VIVE-Wave/releases
  20. Hi @fate.hua, Just curious why you install Wave SDK 5.6.0-r.10.1 instead of 5.6.0-r.10.2? There is latest version, 5.6.0-r.10.2. Please update and try again. My test result as follows, Controller is not working, but handtracking works. Can get headset pose using Unity 2021.3.9f1.
  21. I am using 2021.3.16f1. I can try downgrade to your version and try again.
  22. Hi @fate.hua, Sample project will be too large to upload. May I know which Unity version are you using?
  23. Could you try stop streaming server and VBS app then start streaming server and VBS app again? Will this help to resolve no headset pose?
  24. OK, then we are not the same. At least I can move my headset. Could you copy and paste your streaming server console log?
  25. I think we are on the same situation now. While you move your headset, you should be seeing your Game View moves too, am I right? I will try to find out why controllers are not moving and handtracking not working too. Get back to you later.
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