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Posts posted by VIVE_chengnay
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Currently, there is another method is to use VBS.
But, your project will need to switch to PC platform and use SteamVR Unity Plugin for development.
Tips for cross-platform project, you can install Vive Input Utility.
https://github.com/ViveSoftware/ViveInputUtility-Unity
Using the same API to get data information.
You can easily switch plugins without changing your C# code.
Note: If you did install the apk from Direct Preview, please reinstall VBS app.
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Hi @DRSpearing,
Could you double check Default_5_3_2.uproject, is ViveOpenXR enabled?
File path: C:\Users\DanSpearing\Development\Unreal Projects\Templates\Default_5_3_2\Default_5_3_2.uproject
If yes, could you try package our ViveOpenXRGame sample?
Is the issue still exist?
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For now, you might need to build apk and debug in VR.
You can print debug information in VR.
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Hi @fate.hua,
Currently, Direct Preview does not support Ultimate tracker for now.
Support Ultimate tracker is in our roadmap.
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Hi @DRSpearing,
Could you double check if plugin is enabled?
If yes, please uncheck and check then rebuild.
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Hi @Tibor,
If your Unity project calls ViveStreaming service, please ensure you destroy or terminate the service before stopping your app.
You can also share your script to me for further investigation.
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Hi @blongo,
You are required to install Wave XR Plugin to run your app as 3D.
Could you download the latest plugin from GitHub and try again?
https://github.com/ViveSoftware/VIVE-Wave/releases/tag/versions%2F5.6.0-r.10.2
If you get any compile error, please provide your error message to me.
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That's fine if the settings are the same.
We will check the log first.
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Hi @DRSpearing,
Could you share your screenshot of AndroidSDK settings?
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Hi @DRSpearing,
Could you provide apk(required developement build) or log file for further assistance?
C:\Users\<Account>\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.3
Below is an example of our SDK and NDK settings,
You can also checkout below document to setup your SDK and NDK.
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Hi @blongo,
Could you try deleting the AndroidManifest.xml(Under Assets\Plugins\Android\) and try again?
May I know which Wave XR Plugin version did you install?
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Hi @DRSpearing,
Did you try using Vive OpenXR Plugin?
https://developer.vive.com/resources/openxr/unreal/unreal-download/latest/
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Hi @EricLu,
For one wrist tracker and one controller case,
simply click on "Pair New"(Settings>Inputs>Controllers) on either one of the controller, and start pairing your wrist tracker.
What will happen when you do above steps?
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Hi @fate.hua,
Could you try using WaveControllerTest sample scene?
NaturalHand sample scene does not support Controller.
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Hi @EricLu,
Could you try enable "Hand and controller at the same time"?
NOTE: Ensure your controller is working, if not, please restart your computer and try again.
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Hi @Romain,
Recently, I just tested the sample code provided by BabelSW.
It is still working.
May I know your project setup? Unity version, plugin version... etc.
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Hi @Gabor_Infinit,
Could you help to try streaming by USB cable?
Will the stuttering problem resolved?
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Hi @KirillOlegovich,
I found this post online and could you check your cable?
https://steamcommunity.com/app/250820/discussions/2/1638661595058238098/?l=tchinese
Try unplug and plug again.
May I know which headset are you using?
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Hi @Klary,
Currently, these two values are not supported.
Will this cause any problem during your development?
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On 3/26/2024 at 10:11 PM, RMFoley92 said:
I want to create an occlusion effect for the player, at the moment I'm experimenting with using a player model (using IK with the controllers) but I haven't been able to get an occlusion effect working.
Hi @RMFoley92,
Could you describe your scenario more?
Not quite sure how we could assist you.
Maybe some screenshots might help?
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adb install -r <apk name>
You can do it with or without -r
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Yes, I cannot get the controllers working too.
Get back to you later.
Unity Crash with Vive Streamin Hub installed
in Developer Support
Posted
Hi @Tibor,
Could you provide some screenshots to clarify your questions?
Maybe screenshots regarding your current setup environment(Settings, Plugins's version) will be helpful too.
I am not quite sure what do you mean by below statement.
Is it error message show in console?