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VIVE_chengnay

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Posts posted by VIVE_chengnay

  1. Hi @Tibor,

    Could you provide some screenshots to clarify your questions?

    Maybe screenshots regarding your current setup environment(Settings, Plugins's version) will be helpful too.

    I am not quite sure what do you mean by below statement.

    Is it error message show in console?

    18 hours ago, Tibor said:

    "openxrfeature enabled cannot be changed while openxr is running"

     

  2. Currently, there is another method is to use VBS.

    But, your project will need to switch to PC platform and use SteamVR Unity Plugin for development.

    Tips for cross-platform project, you can install Vive Input Utility.

    https://github.com/ViveSoftware/ViveInputUtility-Unity

    Using the same API to get data information.

    You can easily switch plugins without changing your C# code.

    Note: If you did install the apk from Direct Preview, please reinstall VBS app.

    image.png.a8b7fc26509493ffe45cbc0fa05f92f7.png

  3. Hi @DRSpearing,

    Could you provide apk(required developement build) or log file for further assistance?

    C:\Users\<Account>\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.3

    Below is an example of our SDK and NDK settings,

    image.png.d49c74b8eff4b5f85102242c21390da2.png

    You can also checkout below document to setup your SDK and NDK.

    https://dev.epicgames.com/documentation/en-us/unreal-engine/how-to-set-up-android-sdk-and-ndk-for-your-unreal-engine-development-environment

  4. On 3/26/2024 at 10:11 PM, RMFoley92 said:

    I want to create an occlusion effect for the player, at the moment I'm experimenting with using a player model (using IK with the controllers) but I haven't been able to get an occlusion effect working.

    Hi @RMFoley92,

    Could you describe your scenario more?

    Not quite sure how we could assist you.

    Maybe some screenshots might help?

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