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About chengnay

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  1. @MarcLeander Could you try with a new project? Could you provide more detailed information such as Unity Editor version and Wave SDK version?
  2. @BioBazard As far as I know, Wave VR SDK is not compatible with Pico Neo 2 device. You need to use Pico SDK.
  3. @marcob Did you try your code yet? Will it work? I did not try threading to simulate the click event. Are you testing this in Unity?
  4. @jeonsanghyun Sorry for the late response. I will recommend to use Vive Input Utility(VIU) if you are thinking of cross platform(OpenVR <- -> Oculus or PC <- -> Android) development. You are required to import SteamVR Unity Plugin for development even if you use VIU. For Viveport and Steam, you might need to read the revenues or related stuff from their websites. But, I found this online, hope this helps.
  5. @ralfdestroyer As far as I know the VIVEPORT Video's owner is Viveport team. You might need to contact them directly.
  6. @ralfdestroyer Could you try using content://com.android.externalstorage.documents/document/primary%3AMovies%2F2020.mp4 instead?
  7. @ralfdestroyer I tried with "adb shell am start -a android.intent.action.VIEW -t text/plain -d file:///storage/emulated/0/Movies/11.txt" and it works.
  8. @Leo Riveron Did you do the room setup for your Rift S? I just run the Teleport scene with OpenVR and it is the same as Oculus. Below is my view in compositor, does your view also stick to the ground too?
  9. @Leo Riveron Could you try upgrade your VIU to the latest one? UPDATE: I couldn't reproduce your issue with Rift S and VIU 1.10.6 and Oculus Desktop plugin
  10. @Leo Riveron How to use Rift S without any plugins? What did you select in VIU Settings(Edit>Preferences>VIU Settings)?
  11. @Leo Riveron Could you list the exact versions of Unity Editor, VIU and any plugins(Oculus Integration? Oculus XR Plugin?)? I will test on my side with Rift S. UPDATE: By looking at your controller model, did you only installed Oculus XR Plugin? No Oculus Integration imported?
  12. @jeonsanghyun Are you planning to do cross platform for your Unity project?
  13. @AlGolden Which video recording did you use? I added our SW PM @Tony PH Lin to assist you.
  14. @AlGolden Without PC, probably you will need to install certain app or making one of your own. Currently I have no idea how to do it without PC. Sorry for the inconvenience.
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