Jump to content

h-shirakami

Verified Members
  • Posts

    36
  • Joined

  • Last visited

Everything posted by h-shirakami

  1. I use the following SDK in unity for the development of vive focvus plus. WaveSDK2.0.37 Viu 1.10.3 I was looking for a way to vibrate the controller. ViveInput.TriggerHapticVibration When I ran this API, nothing happened. ViveInput.TriggerHapticPulse (HandRole role, ushort intensity = 500) This API worked, but changing the intensity value doesn't change. Is this a specification? Or is it because the sdk version is low? @chengnay
  2. @Tony PH Lin It was not displayed on ezcast 4k. It could not be displayed even on Windows10 pc. galaxy s10 is displayed. The Miracast environment that can be used with vive focus plus is quite limited. I want information on Miracast devices that can be used reliably in Japan. I don't have an environment that can Miracast the vive focus plus.
  3. I found information that it worked on the following devices. Netgear Push2TV Netgear PTV3000 ScreenBeam Mini2 Microsoft wireless display adapter V2. Is there any other device that worked? Use in Japan @Tony PH Lin
  4. Hello. What do you use to Miracast with vive focus plus? I was using ELECOM LDT-MRC02 / C with vive focus, Because of 2.4ghz, it can no longer be used with vive focus plus. Does anyone know a 5gzh Miracast receiver that works alone? Thank you.
  5. Hi Tony Is eyebuffer resolution different from screen resolution? Is it possible to change? Thanks.
  6. I installed the content created for vive focus on vive focus plus. In vive focus, it was operating at 75fps, but in vive focus plus, it drops from 75fps to sometimes 40FPS. Does anyone have the same experience? Developed with waveVR and vive input utility. @Tony PH Lin @Dario
×
×
  • Create New...