The question is .... can Steam VR even solve the problem with software? Is Intel the problem? Was the problem recognized by the companies? Is this anybody interested in Valve or HTC? The Windows Task: VR Compositor is listed as a separate process for the cable connection. If the VR glasses are connected to the wireless adapter, the VR Compositor will be displayed as a subset of the "Steam Client Bootstrapper 32Bit". The Steam VRCompositor needs about 5% CPU with cable The Steam VRCompositor needs about 40% CPU with a wireless adapter Intel 7700K / Asus Z270E
The device does not work acceptably. It is a disappointment.