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towag

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  1. Also some warnings occured: Plugins: Failed to load 'Assets/ViveSR/Plugins/ViveSR_API.dll' with error 'The specified module could not be found. '. System.Runtime.InteropServices.Marshal:GetFunctionPointerForDelegate(Delegate) Vive.Plugin.SR.ViveSR_DualCameraImageRenderer:Start() (at Assets/ViveSR/Scripts/ViveSR_DualCameraImageRenderer.cs:92) ... All warnings occured, because the ViveSR_API could not found. But in the given path the file ViveSR_API.dll is available.
  2. Note: system requirements are fulfilled
  3. Hello, After my setup for the HTC VivePro Development with Unity, I tried to start the sample scene of the ViveSR Unity Plugin. The following Errors occured: DllNotFoundException: ViveSR_API System.Runtime.InteropServices.Marshal.GetFunctionPointerForDelegate (System.Delegate d) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.InteropServices/Marshal.cs:1190) Vive.Plugin.SR.ViveSR_DualCameraImageRenderer.Start () (at Assets/ViveSR/Scripts/ViveSR_DualCameraImageRenderer.cs:92) DllNotFoundException: ViveSR_API Vive.Plugin.SR.ViveSR_Framework.Initial () (at Assets/ViveSR/Scripts/ViveSR_Framework.cs:58) Vive.Plugin.SR.ViveSR.ViveSR_InitialFramework () (at Assets/ViveSR/Scripts/ViveSR.cs:179) Vive.Plugin.SR.ViveSR+<StartFrameworkCoroutine>c__Iterator0.MoveNext () (at Assets/ViveSR/Scripts/ViveSR.cs:78) UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) DllNotFoundException: ViveSR_API Vive.Plugin.SR.ViveSR_Framework.Stop () (at Assets/ViveSR/Scripts/ViveSR_Framework.cs:63) Vive.Plugin.SR.ViveSR.ViveSR_StopFramework () (at Assets/ViveSR/Scripts/ViveSR.cs:297) Vive.Plugin.SR.ViveSR.StopFramework () (at Assets/ViveSR/Scripts/ViveSR.cs:157) Vive.Plugin.SR.ViveSR.OnDestroy () (at Assets/ViveSR/Scripts/ViveSR.cs:62) I restarted Unity but the Exception was throwed anyways. Did someone had the same issues or know what's the problem here? Thank you!
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