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erflesby

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  1. just going out on a limb here. it really isn't the processor for pretty much anyone based on all of this. I'm guessing the min spec i5 4xxx was arrived at arbitrarily and has more to do with what kind of PCIe can be expected on a mainboard that supports it. Something's really wrong with this thing. I'm returning to Amazon and using the money to by PC upgrades and waiting until I hear that this thing actually works.
  2. There we go. doesn't matter. A 4590 is only marginally better than a 2500, especially clocked up to 4.2GHz. Back in windows 7 I have about 40% cpu usage (and vr tours is using nothing while compositor is at about 20%) for the same settings, same hardware, etc. and wired headset. Seeing as people with later processors are all having the same problem, I'm not even remotely confident that upgrading the processor will help, especially considering how good performance is wired. I just got done playing 2 hours of serious sam 3, which has much better graphics than most VR games right now, without a single stutter the entire time. Screen time was in the 6ms realm and processor usage was as I said, 40% max. It could bottom out around 30% or so. In other words, my cpu is already "well below" the spec for VR with Vive at all, yet my performance is way above average. It's not the CPU.
  3. sure, it could be worth it: 1070ti core i5 2500 @ 4.2GHz 8GB RAM Asus P8P67: 2x PCIe x16 (one is x4 speed); 1x PCIe x1 All my PCIe's are gen 2. I have my WiGig adapter plugged into the x4 speed slot, which is the only one I have open, because the graphics card covers the other one. I don't have PCIE gen 3, but notably the specs seem to just ask for gen 1, a PCIe x1 slot. Anyway, probably am just going to return this and buy it again in a year or so when it is actually working. Fixing the driver so this works in win 7, or so that it doesn't rail the CPU in VR should be a trivial task, and frankly intel should be able to do it, but it seems to be above HTC right now.
  4. Just chiming in to log the exact same problem as everyone else. Fresh install of windows 10, vive, and steam, and I get 100% processor usage at all times when vive wireless is working, even in steam VR home which is simple. VR compositor, VR tours, and System are my main users. PResumably System is the driver interacting with the kernel in windows 10, and it's usually down around 10% or lower. So I don't believe this is an issue of data compression taking too much CPU. This is some other problem. Games all run just fine when wired, of course. Also, this thing does not work on windows 7. a travesty. Why did HTC put out advertisements claiming it works on windows 7? BAsed on my reading of the internet, to my knowledge, no one running windows 7 has made vive wireless work (that's why I tried this on a fresh windows 10 install).
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