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smygarn

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About smygarn

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  1. I have the exact same issue here with my Vive Pro. My main monitor turns black for about 3 seconds each time I start/end SteamVR. Really frustrating. I have tried reinstall Steam/SteamVR/nvidia drivers etc. I also tried switching displayport cables. My main monitor is a brand new Philips Momentum 436m6vbpab. (My secondary monitor doesn't have this issue)
  2. I have the exact same issue here. My main monitor turns black for about 3 seconds each time I start/end SteamVR. Really frustrating. I have tried reinstall Steam/SteamVR/nvidia drivers etc. I also tried switching displayport cables. My main monitor is a brand new Philips Momentum 436m6vbpab. (My secondary monitor doesn't have this issue)
  3. Thanks, it started to work when I followed your tips! Now, I think it will need some work to be useful though. It's really sad that even with stereo cameras, it can't really follow the fingers correctly. I have quite good light in my room. It could be that my walls are white and the contrast is too low? I'm not sure if the cameras on the Vive pro is too bad or the software need some tweaks. I think they really are into something important if they want to succeed into premium/business though.
  4. Thanks but it doesn't work. Start gesture detection failed: Camera UnityEngine.Debug:LogError(Object) I tried differnt USB ports. The camera seems to be working in SteamVR though. Tested on Vive Pro and Unity 2018.3.8f. Also tried a new project with Unity 5.6.3 and got the same error.
  5. , thanks for the heads up and the git repo. I will dive into this ASAP. Please keep us updated and can you please share any of the future plans you guys have with this? I think this will be very important in the business segment!
  6. Just bought a new Vive Pro to replace my old Vive with DAS. I'm unhappy to tell you that the sound is terrible. It's not just terrible, it's hard to explain but it's "crackling" AFTER almost each sound effect. Like you are talking in a walkie talkie and press the com-button. I've been trying to uninstall all sound drivers available and then install them again. It's the same with both Nvidia and HTC Vive Pro speaker drivers. It's the same sound even when SteamVR isn't running. HELP!
  7. I'm exteremely interested in trying out the SDK for finger tracking with HTC Vive Pro. I'm working on a project that this would be groundbreaking! https://uploadvr.com/htc-vive-pro-is-getting-finger-tracking/
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