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James Bond

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  1. Hello, Recently I have noticed that there is point source decay for sound decay effect. After reading the document, I found it is very similar to Unity built-in logarithmic rolloff. Does anybody knows what's their differences?
  2. Hi, I have tried vive 3dsp, resonance audio and oculus audio for a while. In both resonance audio and oculus audio, the SDK specialized audio mixer is required in the audio source. As far as I know, vive 3dsp audio source does not require its own audio mixer. Is there anything that I don't find in your document? Would it be better if I also put the audio mixer anyway?
  3. Hi, I am new to game development. I just downloaded the 3DSP audio SDK but do not know what to do next. Do you have any examples or documents?
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