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Everything posted by sunKnight02

  1. iMMERGENCE, Looks like I was wrong in the BP implementation. There seems to be logic on determining what hand to use based on the input type detected. Works in UE4 when switching hands in user settings prior to launching app.
  2. For us, we have some blueprints written in 4.19 which can't be migrated back to 4.18.
  3. Are you using Unreal, Unity or a custom engine? If you are using UE4 and are using the WaveVR_Pawn -> ControllerLoader_blueprint I noticed that the controller is hardcoded to the right hand.
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