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demonixis

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  1. Hello, Thanks for your reply. My game supports one or two controllers, that's why I use them. I'll change my code to only use the right controller when only one controller is detected. Thanks
  2. Hello, Thanks for you answer. I know how to use the API, please take a look at my code [just here](https://gist.github.com/demonixis/776a85a25798d2b7517bb663a08e6c96). Everything worked with the previous SDK. With the new version I have no more input. Thanks.
  3. Hello, I can't get the input system to work since I've updated to the latest version of the SDK. I tried to create a gameobject and adding the WaveVR_ButtonList, as explained in that article but it changes nothing. Have you any clues to fix that? I've a game almost ready for a release on the store, this is the last issue. I can also share the code with the Vive Focus Team if necessary. Thanks.
  4. I can't edit my post but I want say "Your application is NOW working with all versions of Unity 2019, including beta!".
  5. Hello, The SDK is not compatible with Unity 2019, but you can make it work very easily. Open the file Plugins/BuildCheck.cs, and change that line (line 186) : if (Application.unityVersion.StartsWith("2017.") || Application.unityVersion.StartsWith("2018.")) by if (Application.unityVersion.StartsWith("2017.") || Application.unityVersion.StartsWith("2018.") || Application.unityVersion.StartsWith("2019.")) Your application is not working with all versions of Unity 2019, including beta! Cheers
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