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DaKenpachi

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Everything posted by DaKenpachi

  1. Hmm, no, I use the 21/6/18 hotfix and also can´t adjust the slider. It is always at 60 Hz. Here they said they know the problem and trying to fix it. But I don´t think the framerate will go higher than 60 Hz, because you would need a better camera (and probably more than USB 3.0) to do this. ;)
  2. , , Is there a way to enable depth processing and it´s settings by default (meaning not during runtime), so I don´t have to enable them again everytime I start?
  3. Well thanks for your answer. Finally I know what I can or can´t do. I was always wondering about the cameras specs, since I couldn´t find them online and the HTC support did not answer my question about it. I will consider using an external camera now, because my task is an AR Applications, so I need a bit more resolution ;)
  4. Little Update: I found out the resolution is 612x460 per camera. What a good video source for a 1440x1600 display! ;) I found no way yet to modify that. I switched to beta version of Steam in order to get the SRWorks C samples running. Since then the camera is stuck at 40 fps instead of 60 (like before) - but its the same issue: I cant change it. When I restart SteamVR in order to accept the change, it´s either still at 40 fps, or the camera is completly gone... =(
  5. Hi everyone, I´m currently about to do an AR-Application with the Vive Pro. I´m just at the beginning (today ist the first day my setup runs stable), so I haven´t tried out much yet. But I tried the SRWorks Demo and noticed the camera resolution is not very good =( Then I tried to sample down the camera to 30 fps in Steam VR to maybe get better resolution (thats what I know from other cams). But when Steam VR restarts in order to accept the setting, it´s back at 60 fps. So I have some questions going from here: - is this a bug in Steam VR? Can someone else try to change to 30 fps please? - is there the possibility to change resolution within the SRWorks SDK (C Code or Unreal Plugin)? Thanks in advance!
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