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About MKuma

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  1. I forgot to tell that I am working with the VIVE Tracker 2018.
  2. I am trying to use the input pins as a serial input, but when I tested it, it only worked with very few speed (10Hz). I believe that it's because it has a debouncing system that supresses higher frequencies so the buttons behave correctly. Can you confirm that to me? PD: How can I get permission to start a topic in the developers forum? Because I think the questions I ask would fit better there than here.
  3. I am trying to create a home-made gun to be attached to the HTC VIVE Tracker. As part of that, I have designed a vibration circuit to work with a 3V input signal, and it works fine with 3 volts. The problem is when I use it with the Tracker. I thought it worked at first, but then I noticed that the strength of the haptic feedback was less than when I connected the circuit to a 3V DC output. So then, I measured the output pin with a multimeter, and I observed that the output was about 1.5 volts, half of what's supposed to be. I want to find a solution. An important thing is that I am testing it with a console program I created using the openVR API. To trigger the API, I use the following code: //Write the vibration time in milliseconds on terminalcin >> input;if (input == 0) return true; //Program closes if time written equals zerofor (int i = 0; i < input; i += 5) { vr_pointer->TriggerHapticPulse(id, 0, 5000); this_thread::sleep_for(std::chrono::milliseconds(5));}
  4. I have been trying to find a way to use the VIVE tracker for developer purposes without having to buy a VR helmet. I have tried to modify the configuration of the Steam VR program, first by telling him not to require a HMD and second by loading the null HMD driver. I want to use triad_openvr, which is a python script that can access the VR devices and test them. The thing is, Steam VR and the VIVE tracker say that they are paired, but while executing the script, it only lists the null HMD device. I know the problem is not inside the script, because Unity suffers the same problem. What can I do? "requireHmd": false, "forcedDriver": "null", "activateMultipleDrivers": true, These are the change I made to the SteamVR config file. "driver_null" : { "requireHmd": false, "forcedDriver": "null", "activateMultipleDrivers": true, "enable" : true, And these the one I made to the null driver config file.
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