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mellott124

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  1. Anyone gotten it to work yet. I still haven't. I have the 1.0 tracker working just fine on the same embedded code but 2.0 tracker never works despite trying many many different updates. This should be a simple interface. Especially if it truly mimics the 1.0 tracker.
  2. The role changer is still needed because SteamVR blocks the analog inputs on the tracker when using the USB input. Only way to get this to work is to use the role changer and make SteamVR think it’s a controller. So it’s still needed badly.
  3. SteamVR Beta 1.3.4 just released with official Vive Tracker 2.0 USB support, but I get the same results. Tracker is accepting inputs but no response in SteamVR.
  4. Anyone else who received the firmware been able to get inputs driven over USB to show up in SteamVR or Unity? There may be some issues on the SteamVR side as well preventing it from passing through. If anyone has gotten the entire chain working please post here. Thanks.
  5. Thanks David. Will there be some update by end of the year? This is holding up my project with the Vive tracker.
  6. This is great news! Do we know on average how long it takes for an update to make it through the pipeline? Building an accessory now that uses the USB interface but using a 2017 Vive Tracker assuming eventually the 2018 model will get updated.
  7. No wireless on my machine or anywhere near it except for Vive adapter. Tried the various pcie slots today and still pixelated and pulsing. Dropped frames are the most annoying. I think I'm going to return it. This is way too many issues for a $400 product.
  8. Same issue. Very choppy. Pixelation which pulses. CPU usage is 70%. Running i7-4770K @ 3.5GHz. GPU is GTX1080 Hybrid. I also always have to launch steam first and then the wireless otherwise steamVR crashes with a 301 error. The wireless is unusable. Going to need to return this. Wireless still isn't ready.
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