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Beta_Tester

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About Beta_Tester

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  1. Have you tried the latest beta? Subjectivity it appears to be much more stable & tracking is more accurate. If you have a particular tracking issue (when trying the beta) please try to replicate and submit an issue report (through the Vive Console) and then post here with the trace number and tag @C.T. Things do seem to be improving slowly!
  2. @C.T. confirmed this previously. I can't currently find the post, but I'm sure he will confirm again....
  3. Hi @Tony PH Lin - I do use the device quite a lot so if possible I would like to be added to the whitelist. I'll PM you my serial number.
  4. @Tony PH Lin Thanks for confirming. Is there a quick way to return to the previous dev ROM version?
  5. Thanks for getting back to me. Are you saying that there should be no visual changes for an app built on an SDK before version 3.2? Definitely saw some weird effects in the ViveportM launcher after the update. I'll grab a logcat and the version number later on this week.
  6. Yesterday my Focus Plus updated to a new ROM version (4.01.623.320). This appears to have made significant changes to the display, and now I am finding that I immediately start to feel nauseous as the display is not moving to the same degree as my head movements. When moving my head, the image displayed appears to move too much. Everything also "appears" to be much closer than before. I am not sure whether the ROM was due to appear on my HMD or whether or has been pushed out in error. I've submitted a support request for this, but wondering if anyone else had experienced this? @Tony PH Lin
  7. Eventually the front 2 cameras will be used for the pass-through display. HTC are still working on this. The other 2 cameras are redundant with the Elite faceplate on. They are used when the original Cosmos faceplate is attached.
  8. Try signing out of the Vive Cosmos beta, and letting the firmware update complete again for the public version.
  9. That is odd. Can you post your PC specs please?
  10. You graphics card isn't on NVIDIA's VR ready list. Surprised it worked at all. You definitely need to upgrade that to a newer model (whether AMD or NVIDIA). Full list of supported cards for the Elite headset is here:- https://www.vive.com/eu/product/vive-cosmos-elite/specs/
  11. Do you get the same issue what ever direction you are facing? Where are your lighthouses mounted? Ideally they should be diagonally across the play area (i.e. in opposite corners).
  12. As the OP implied that he already had 1.0 wands & lighthouses?!
  13. Sounds like a Windows USB issue to me. Have you another USB port to use? Also check the Windows event viewer for any errors and Device Manager for any issues.
  14. Visible light tracking certainly has some issues, but infrared tracking isn't perfect either. I found that warm lighting improves the tracking (as the controller led rings use cool white LEDs). Also go to the pass-through camera mode on the headset and see if you can see whether the cameras are changing exposure levels when looking round the room (you can see this by sudden changes in the brightness). This may help you identify bright or dark hotspots that are causing an issue. The tracking works best with consistent warm (but not overly bright) lighting all around the room, and plenty of markers on the walls (if they are quite bare). I've also found that re-running the Room setup once you've sorted the lighting out will make a vast difference.
  15. If you have a set of 1.0 wands & 1.0 lighthouse boxes, you can use these with the Cosmos by buying the external tracking faceplate. It's quite pricey though, and doesn't currently support pass-through video (e.g. the chaperone system) - although this is being worked on at the moment.
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