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evgeny_eks

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  1. Hi, Having the same issue with he same error. Scene_[____] Error: [EGL] Unable to acquire context: EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering. However, sometimes, instead of a crash, I get a black scene (all contours are there, no colors, no textures). Have you managed to fix the crashing issue? Please share if you did, would be really helpful!
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