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jf@htxlabs.com

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Everything posted by jf@htxlabs.com

  1. Yikes - thats rough to hear direct feedback of simulation induced motion sickness in the field. We've only had a few demos in the wild with the system at this point because of this concern... mostly internal reviews... It feels like the device has gotten better the last few updates, but if this is still causing people to feel dizzy its pretty much a no-go... and its positioning as a premium product is really tenuous. Something has to happen soon.
  2. Just a short comment to say I agree - this is critical to the device. We have two at the lab, and they both have this issue - hopefully a software fix can make this better, but the abillity to bring the lenses closer with more comfortable thinner replacement gasket would be helpful for many reasons. Not only to help the lensing but also good for keeping the devices clean during demos .
  3. That's great to hear that the update is coming soon Tony, will this update also include some Unreal Engine updates? Best, J
  4. Same here on one of our units - but it sort of fixed itself after adjusting it a few times. nervous its going to be unfixable at some point though.
  5. Hey yeah, there it is. Finally - thanks to Tony's help - I found the little trashcan icon, which you then select to see which apps you can uninstall, and then click through the apps themselves to uninstall. That's definitely the answer I was looking for, though I gotta imagine there should be a better more intuitive pattern to arrive at this basic feature. Now that I know where it is, its fine, but finding it was not very intuitive. Thanks Tony and team, glad its actually in there!
  6. Awesome, thanks for the detailed response Dario. Specially on the specifics around the onPause onResume lifecycle, that makes sense and it is helpful. Though I didn't see it documented in the user manual, I do see it mentioned under the proximity sensor piece of the WaveSDK. I'll look further into how this process fits with the Unreal implementations. On the Uninstall - I was able to do what I needed to from within VR - by going to Settings then more settings then clicking through the 2D android interface the find the Apps menu, then scrolling around through several system apps to find the ones I had downloaded from the Viveport store and remove them. Seems to be a pretty clunky pattern in my view, I'd hope a future update allows us to manage an app from within the viveport interface. I know these things take time to polish, I'm trying to provide useful feedback.
  7. right, I know there is an adb path to uninstall, but from within VR there doesn't seem to be a way to manage the content you've installed or purchased. Very odd since there isn't a companion app available yet for the phone, and all of the onboarding was done through VR, so It seems everything should be managed through the in-vr version of viveport. On the home button side of things I have exited the app we are developing with the UE4 WaveVR plugin, but it looks like it doesn't really exit, since launching it again sets us back to where we last were, rather than the beginning. perhaps I need an event listener from when the user goes home to force quite the application?
  8. Another general question for the audience - anyone have a hard case recommendation for travel? https://amzn.to/2l8nOTl has a few examples of the same product - curious if anyone has picked one up, or has alternatives.
  9. So, simple question, and I can't believe I'm asking it. How do you uninstall an application that you've installed? Also is there a way to force-quit an application that is running? Surprised this isn't more intuitive generally. Follow up question might be when is v 2.0 coming out for developers and if it addresses some of these issues? We have some big demos coming up with the prototype and these little things are really bugging us. Thanks for your help!
  10. The Unreal Plugin link on the Download page is returning a weird error (image is attached) https://developer.vive.com/resources/knowledgebase/wave-sdk/
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