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VictoryVR

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Everything posted by VictoryVR

  1. We use TextMeshPro to create debug objects within a scene and use that to display error logs within the headset. @chengnay
  2. Is there a way to check the version of the Wave SDK currently being used in the project? The method in the documentation does not work when used within Unity.
  3. Hi Thank you for the help! I replaced the files in the project with files from the Patches zipped file. Unity editor works as intended now. Looking forward to the next major release.
  4. Using the latest Wave SDK (v3.0.2) and Unity 2018.2.2, any of the Focus applications do not work in the play mode. Upon hitting the play button, there is a continuous stream of command line windows which pop up and close down until play mode can be exited (using the Ctrl + P keyboard shortcut). Has anyone faced this issue before? Are there any fixes for the same? The play mode is essential for taking "in-game" screen captures for store uploads and other purposes, so if there's a utility for the same, it would be appreciated as well. Thank you.
  5. Any new updates on this thread? With the new 6 DoF controllers and Wave SDK updates, we wanted to see if the VRTK works with the Focus.
  6. Hello! Our team wishes to set up a roaming VR space of 1000 square feet, utilizing the Vive Pro's increased range capabilities. It has been advertised that the Pro can support more than 2 base stations in order to increase range and stability. As a test, we set up 4, 2.0 base stations at each corner of a reasonably-sized space, larger than the typical Vive play-area, but much smaller than our target size. We then attempted to run setup. SteamVR refused to play nicely with more than 2 base stations, nor with the increased play area, insisting that the base stations were too far from one another. SteamVR also struggled to accept 4, or even 3 base stations at once. SteamVR would consistently lose tracking and appear to fly off into space when inside the headset. Does there yet exist documentation for setting up a large, free-roam play area using the Vive Pro and the 2.0 base stations?
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