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amdybak

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Everything posted by amdybak

  1. Two things: 1. I also agree that the problem is reduced the more you tighten the headset. It has to be so tight as to be uncomfortable to really lessen it (at least with the current foam) 2. It's seriously damaging the reputation of the device. Everyone I've shown it to has commented that the Lenovo Mirage seems to "feel better" or "has better tracking". It's this problem that they are noticing. Yours is the premium product - over the 50% more expensive than the Mirage. It really needs to be better in every regard.
  2. wrote: Anyway, here are the files for VRTK 3.2.1, Unity 2017.3.0, that should make the Focus work with VRTK. Thanks heaps for this. I'm just having a go with it now. One question - in the scene hierarchy under "[VRTK] > SDKSetups > Daydream" where you'd normally have the Daydream Camera Rig - are you putting just the WaveVR prefab that has the "head" camera? Or are you putting other stuff too?
  3. Dario pointed out that the Vive Input Utility supports Wave/Focus. Taking another look at the readme I discover it also supports Oculus natively. I'm pretty sure this wasn't the case when I originally checked it out prior to settling on VRTK. Does anyone have any experience of using it in a real project. It seems to be actively maintained (aside from the documentation: Ctrl+F "wave" 0 results...)
  4. Hi, Yes - it would be useful to see your code. It's very kind of you to offer. I might even use it as is for a quick task I want to do (getting an old project working on the Focus to test performance. If course I'm *sure* HTC has reached out to thestonefox and offered him their full support in getting VRTK working officially. /s
  5. I'm wondering if it might be possible just by replacing the scripts on the Daydream SDK presets with Wave ones as described in the porting docs. i.e. it might not need any changes to VRTK itself.
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