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tobi_s

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  1. I've not read every post in this thread, but I haven't seen this "solution" mentioned: press the headphones against your head! There clearly are software issues as well (what people described above, fixed with switching camera on/off), but I noticed that when I use the headphones to play music through non-VR means (i.e. youtube), I only hear bass when I press the headphones against my ears. Maybe other people have much wider heads (unlikely, as I can use the normal head cushion) or their headsets have much stronger springs on the earphones, but if I wear my Vive Pro the headphones touch the ears only very lightly and this kills everything beneath ~150Hz or so. IOW no matter what happens to the software, the headphones are completely inadequate at least for my size of head.
  2. Heh, if the biggest vendor uses shorter plugs, others will follow :) Thanks for the pointer, for development it can do. I'm actually a bit surprised by how rare USB-3 to Micro-USB cables are. I mean, most of the time I would be plugging a Micro-USB cable into that adapter anyway. The only common, modern device that would need a big square USB port are hubs -- which you could accomodate with a USB-3 hub. You can buy those with USB-C plugs, perfectly suited to your host device.
  3. I've been searching around a bit with no satisfying results, so I thought I'd ask. I want to attach a peripheral to the Vive Pro. For this I need a short USB-C to Micro-USB cable which plugs into the USB-C port in the headset and then into my peripheral. Space inside the headset is very cramped, the plug on all the cables I could find is too large, and therefore I need some force to fit the cable into the channel and reattach the cover. There are cables with a shorter plug, but none that I could find have both a short plug and a Micro-USB connector on the other end. So my question is: can anybody provide me with a pointer to where I could source USB-C to Micro-USB cables with a USB-C plug that is short enough to comfortably fit into the Vive Pro? Ideal length would be 30cm, but that is secondary to having an option that works without forcing.
  4. wrote: wrote: wrote: Cool, thanks. I assume that backpack vendors will be very interested in keeping their backpacks compatible with the high end of the market, so I'm sure that there's interest in a short, direct connection 3-to-1 cable also on their side, though they may be encumbered by patents and the like. Yes this is being looked into. Could you also share which VR PC backpack you plan to use? Just a thought , would it be possible for you guys to provide/sell a much shorter cable in the meantime? 1.5ft-ish would probably suffice. Just enough to connect to the linkbox without having to hang 5m of redundant cable off the user's head. I don't think that's very appealing, because besides having to attach the Link Box somewhere, you would still have to run three cables from the PC to the LinkBox. In particular, you couldn't use one of the combined cables that are on the market for that purpose because the Vive Pro uses Displayport and USB-3 whereas old cables are HDMI and USB-2. The price of progress.
  5. wrote: I do hope there’s an option of a cable even if the backpack manufacturers start including the port. Would suck to have a load of PCs we can’t remove having the link box for. As for Optitrack, I find a lot of people invest a fortune in the kit and then stick by it because they’ve just spend $50k on a tracking system that’s completely overkill for VR purposes. There’s also the whole getting your foot in the door thing. If you buy such an Optitrack system for an arcade, you're also renting a large room somewhere in a convenient area, you're having a number of people working there shuffling people in and out, making sure they don't run into eachother etc, and you're buying backpack PCs, building your custom controllers and whatnot. All-in-all the Optitrack rig is a large chunk of money, but it's not so large compared to all the other per-site costs. At the same time, it allows you to enter the market now, learning about which games work etc before it (maybe) becomes much cheaper and you can deploy something proven in mass. So my recommendation to all is: get the Optitrack, get the Vive Pro, and buy my company's IMUs to get responsive tracking! :smileyhappy:
  6. It seems like the lenses are the same: http://www.tomshardware.com/news/htc-vive-pro-vr-upgrade,36276.html https://www.roadtovr.com/ces-2018-vive-pro-hands-on-much-more-than-an-improved-screen/ If I take these articles very literally, it looks like only the Fresnel character has been confirmed by HTC, so there may have been some optimizations.
  7. wrote: Power: assuming it uses the same port as the standard Vive, you just need to get a male to male barrel cable. There’s full specs on what kind you need knocking around in regards to polarity, size, etc. For testing you could use the 3-in-1 from the normal Vive to make sure everything works fine. Yeah, that's something we were thinking about, though carrying around a linkbox and the long cable is not very appealing, it might be a good interim solution. OTOH it's good to have some assurance that we will be able to get a useful all-in-one cable soon. Wireless: I imagine it’ll be fine for the 10x10m stuff but if you’re doing massive stuff like The VOID a backpack is probably still the most viable option. Too many people and too big a space. I too am looking forward to Lighthouse 2.0 breaking the tracking size shackles. Especially when it’s working with more than 4 eventually and we can do insanely large tracking volumes for less than 5% of the cost of Optitrack! Given the amount of money that is being spent on Optitrack and similar systems right now, the market doesn't seem to be placing too much confidence in that happening. That, or they all want to get into the motion capture business along the way :)
  8. wrote: wrote: Cool, thanks. I assume that backpack vendors will be very interested in keeping their backpacks compatible with the high end of the market, so I'm sure that there's interest in a short, direct connection 3-to-1 cable also on their side, though they may be encumbered by patents and the like. Yes this is being looked into. Could you also share which VR PC backpack you plan to use? We were looking into what's available on the market, and ran into this unpleasantness, so right now our plans are on hold until we are assured that we won't buy a product where we'd have to carry around a link box forever. Our customers seem to be using MSI for the most part, we liked the HP very much.
  9. We were looking into what's available on the market, and ran into this roadblock, so right now our plans are contingent on what becomes available. Our customers seem to be using MSI for the most part.
  10. Cool, thanks. I assume that backpack vendors will be very interested in keeping their backpacks compatible with the high end of the market, so I'm sure that there's interest in a short, direct connection 3-to-1 cable also on their side, though they may be encumbered by patents and the like.
  11. In order to demo our large-space solution for the Vive Pro we want to use a backpack PC. But how to connect it to the Vive Pro? The original Vive just plugs into the backpack PC directly, using HDMI, USB and power connectors provided by the PC. Therefore one can use shorter cables, one doesn't have to carry around a power source for the Link Box etc. Is or will there be a cable available that splits into three that can be used to plug into the PC directly? Is there a backpack PC that can connect to the Vive Pro? (If you're interested, our large-space solution can be seen in this blog post) ps I'm aware of the coming wireless adapter. We're talking about large spaces with several people, where bandwidth and range requirements will probably both exceed the capabilities of a fully wireless approach.
  12. You should be able to do this by copying the file named c:/Program Files (x86)/Steam/config/chaperon_info.vrchap from the PC whose room setup you want to copy to the other PCs. This file contains the room setup (supposedly). Caveat emptor: the file's location can depend on your installation and I haven't tried this myself, HTH nonetheless.
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