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thoeme77

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  1. Hi all, I was trying to create a mixed reality setup in Unreal Engine 4 using the HTC Vive Tracker to track the real world camera. But I stumpled upon a problem, which I wasn't able to solve by myself. While using the "Get Tracked Device Location and Orientation" node within Unreal I've realized that the output of the coordinate system is Y-up (Pitch, Yaw, Roll) instead of Z-up (Roll, Pitch, Yaw - used by Unreal) Which led to the problem that when I was setting my virtual cameras orientation to the orientation of the tracker, that (depening on method I tried) always one or two axis were wrong/inverted. I've also tried both methods (just in case) for setting the world and relative orientation of the virtual camera to the trackers orientation. Can you provide me with a method with which I'm able to convert the coordinate system in Blueprint or am I doing something completly wrong anyways? Or is it enough to reset the tracker after mounting it on the camera? (I wasn't able to test this myself because I found out how to do that today)
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