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Tony PH Lin

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Everything posted by Tony PH Lin

  1. Hi , Thanks for showing this good information with us. We agree your feature request suggestion since it definitely brings more advantages for development.
  2. Hi , Yes, we do have plan to live play from unity editor directly to HMD. But it still take some time for implementing both on PC and device side. Thanks.
  3. Hello , Yes, the simulation is displayed on PC Unity Editor with the real pose data from HMD. Thanks.
  4. Hi All, We have clarified most failure cases existed if Headset already connected with other WiFi (for example you already log in Viveport or have WiFi connection). We will phase in solution and upgrade on next formal release (the end of Oct.) For your short-term workaround, you may disable WiFi connection first and use USB cable for the Simulator. Hope this is workable on your working environment. Thanks.
  5. Hi All, We did observed Simulator NOT work on some environment combinations and it's under investigation on engineering team. Will update once we have further solutions. Thanks.
  6. Hi , What is your WaveVR SDK version and .NET framework version? Thanks.
  7. Hi , Currently we don't enable connection from wifi since the performance isn't good for feature support. Please make sure your USB connection is established successfully first so you can use adb to connect. Thanks.
  8. Simulator is the function to provide you to see the result (simulate) without building apk under Unity Editor if you just change some setting, parameters etc. This means when you change something from Editor, you could see the change result on HMD.
  9. In order for security protection, we don't provide option to enable/disable P sensor for external developer and customers. That's why your HMD goes into suspend very soon so the connection is broken. Please use a sticker to block P sensor to disable auto-detect suspend/resume, so the HMD will always be ON then you can enjoy simulator function. Let me know if it works for you or not. Thanks.
  10. From your screenshot, it seems there is no connection between Unity and HMD. Please make sure following things: USB line is plugin between HMD and PC. adb devices is workable. Simulator server is started. (yellow page should be shown on the HMD, and don’t go to suspend/pause) <- very important After all above things are ready, please try again. Thanks.
  11. Hi, What kind of error code you have from WVR_Init_S? Normally it should be SIM_InitError_None.
  12. To Developers, Here is 3D Model of Headset including white/blue textures, and also separate two parts for your animation (main headset + head strap). You can download zip files and there is one unitypackage inside. It's welcome if you have any revision version and please share yours here based on original one.
  13. [NOTE] For developer who use the patch: WaveSDK-UnrealPlugin-binary-1.0.zip, Please copy plugin_binary/Binaries and plugin_binary/Plugins to your original plugin folder. So it looks like as below: plugin/Binaries plugin/Plugins/WaveVR/Binaries
  14. Hi , It's just simple steps to use from instruction. What kind of issue you encounter? Thanks.
  15. For All, Here comes the patch for the developer who don't have binary files and don't like to build your own on your zip files. https://hub.vive.com/en-US/profile/material-download/WaveSDK-UnrealPlugin-binary-1.0.zip Thanks.
  16. If you directly open SDK folder, it's on the path: SDK/docs/en/Simulator.html Or you just use online document website and search from key word. https://hub.vive.com/en-US/profile/documents I also upload simulator.html (only) here if you can't find from both site. Briefly speaking: After you connect HMD via USB, you just need to click menu item on Unity WaveVR to start simulator and click play to get information (Event, HMD/Controller pose, button status ... etc). Let me know if you'd like to know any more information regarding to simulator. Thanks.
  17. You can use "Simulator" as search key word on documentation. As for Unity version, we suggest you take version before 2018.1.2f1 since we find you might hit black screen when first time launch app on version after 2018.1.2f1 or even 2018.2.x. This symptom can be recovered by suspend/resume once, so you can keep development. It's under investigation now. Thanks.
  18. To All, "It still says that I need to rebuild from source manually.." This is the reason if developer don't build the binary from source code. We will provide a patch to include the binary files soon. Thanks.
  19. Hi , Any new progress to connect to external controllers? Thanks.
  20. Sorry for misleading you. I know the cause. The Steam controller (suppose it's Vive one) is using BT over proprietary protocol so it can't be recongized and treated as normal BT devices from Phone. So if you replace with other general BT devices, it should be connected. BTW, the BT setting is pop-up as 2D (not 3D in VR) so you need to use Vysor via USB from PC to select and do pairing etc. This setting page is default hidden to avoid user to disable BT, and you can use command I provide to launch back as 2D. Hope this info. is helpful.
  21. You may take a reference from below link, and let me know if you meet other problems. https://android.gadgethacks.com/how-to/android-basics-connect-bluetooth-device-0163780/ Does your controller in pairing mode?
  22. Yes, the controller is pairing under BT protocol so you can connect additional controller just like connect other BT devices. Thanks.
  23. Since there is no 2D Android Setting AP on your ROM, please try this command adb shell am start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER com.android.settings If this command does not work, try install the Android Setting AP. You can search from internet how to get Android Setting AP. Thanks.
  24. Thanks for your suggestions regarding to GC. Yes, we also observe internally and have fixed on code base. It will be included on next release (target the end of July)
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