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Tony PH Lin

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Tony PH Lin last won the day on November 27 2019

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About Tony PH Lin

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  1. Hey All Developers, We'd like to know your thoughts and suggestions about the advantages and key features to use either UE 4.23 or 4.24 on Mobile platform. Then we can more focus on the Unreal specific version and most valuable features you care about to enhance the best performance for mobile contents. Thanks. Best regards, Tony
  2. Many developers are asking how to measure the related height of the player in the game on Vive Focus Plus. Since the tracking characteristic from QCT, there is no absolutely position info. in the space. However we provide an alternative way that you can still take a reference to receive the height of player and adjust dynamically inside your game. Please refer below steps to receive the absolutely height by measure the distance between HMD/controller by touching ground and trigger event to record “Y-axis” value. Let us know if it's workable and helpful for you. Steps: 1. Inside WaveVR -> head, set “Origin” to “Origin On Head” 2. In your code, re-center the position of head: Interop.WVR_InAppRecenter (WVR_RecenterType.WVR_RecenterType_RotationAndPosition); 3. Put the dominant controller on the ground and trigger any event for content. 4. Inside your code, get the y-axis value of the controller and add minus sign to receive the height: ex: -WaveVR_Controller.Input (WaveVR_Controller.EDeviceType.Dominant).transform.pos.y
  3. Hi @atonalfreerider, Thanks for your sharing, and I do believe it's very helpful and useful info. for developers.
  4. Hi @LoLeLu, Could you try the suggestions from Sean Lu? It should be workable for your case. Thanks.
  5. Hi @JayKay @grimshawdev, Please provide me your gmail account for access create. Thanks.
  6. HI @shanks, You can download the latest SDK 3.1.4 from below link. https://developer.vive.com/resources/knowledgebase/wave-sdk/ BTW, there will be an ROM upgrade plan in Dec. But you can ignore the ROM version on your device side, since we make our latest SDK compatible with previous ROM version across different devices. Thanks.
  7. Hi @h-shirakami, There are two places use the API. Please try modify the value in line 269. 1. WaveVR_Render.cs line 269 (refer attached photo) 2. WaveVR_Render.cs line 417 (refer attached photo)
  8. @Tate-Spirit, Many developers in this mail thread have tested it successfully and send feedbacks for us. Thanks.
  9. This issue is resolved. Please refer to another post here for more reference.
  10. It's known rendering issues with Unity's Lightweight rendering pipeline when under single-pass. We're still trying to figure out the solution, and will keep you posted if we have any significant solution. Thanks.
  11. Hi @daoshengmu_moz, Thanks for your feedback. If you can confirm one of controller is broken, I suggest you to contact with our region support to return or exchange (I'm not sure the detail of this service process, and there should be a service center when you purchase the device). Let us know if you still need further technical support. Thanks.
  12. Hi @JCSegula, The beta version is mainly to support Nvidia RTX 20x0 series. Please PM me for your gmail account to create access for trial. Thanks.
  13. Hi @h-shirakami, @musk, We've worked out the reference table for you to migrate from any of previous SDK version to latest 3.1.4. Please refer to below post to learn more, and let us know if you still meet issues. Thanks.
  14. Hi @261983626@qq.com, Sent to you, please check. Thanks.
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