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yakingkuo1

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About yakingkuo1

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  1. Hi : Yes, the steps you mentioned below are correct flow to implement the Stat / Achievement APIs. But please don't set Stat as hidden first because it is just a hidden mode now and could not get its real value from the getStat() API. So, please set the "Revealed" to implement SDK in your content. Should you ever need anything, please don't hesitate to contact me. Thanks.
  2. Hello , Could you show me your code snippet for GetLicense part? -Yaking
  3. Hello , Could you show me the errors you get? -Yaking
  4. Hey, : Sorry for not getting back to you earlier. Q: With Request(IAPurchaseListener listener, string pchPrice) do I need to change pchPrice based on the users currency that I recieve in IsReady()? A: Yes, you are right. Please change the price based on the currency you receive in the callback of IsReady(). Example: if (currency == USD) pchPrice = 1; else if (currency == TWD) pchPrice = 30;
  5. Hi : First, I would like to clarify the problem you got first. You call Api.Init(), UserStats.IsReady() works fine, but call UserStats.DownloadStats() got error 50001, right? If yes, please help check 1. You copy correct "Viveport ID" to your code from your developer console , like attached, 2. Use your developer account to login VIVEPORT . Then try it again.
  6. Hi shapesim: Thanks for your reply. I did not receive your message. Could you send your code to me by email: yaking_kuo@htc.com Thanks a lot.
  7. Hi, Thanks for your posting. After trying by using our sample code, it works and does not cause the lag symptom. Could you please provide your VIVEPORT id for me and your play time? Then I can check on our server side and know if anything wrong. Btw, if no concern, could you please provide your code snippet to me as well to see the usage? Thanks a lot.
  8. Hi, We haven't done the beta release feature for mobile in developer dashboard yet, and targeted to have it around May. We will let you know once the feature is done. And please follow below document link to use the API to get username and ID. Btw, the ID is not real user id instead an unique id. https://developer.viveport.com/documents/sdk/zh-tw/api_userprofile.html Please let me know if you have furthur question, thanks a lot.
  9. Hi Laugster: Currently, only Unity 5.5.2f1 is supported. For your information. Please try the older version of Unity and have a try. Thanks.
  10. Hi Jackson: Please check: 1. You have installed the Vive application from https://www.vive.com/tw/setup/. 2. In your downloaded SDK package, a tool named "ViveportSwitch.exe" , double click it and select " Viveport Arcade" then click "Switch" 3. Login the Viveport again. 4. Try your sample code.
  11. Hi, Please sign your apk by following steps. Make sure you install the JDK in your computer. Set a system path to the JDK path in "Environment Variables" dialog , like c:\Program Files\Java\jdk-9.0.1\bin; Create a folder name "SignAPK" and put the apk you want to sign in it. Then create a sub folder named "key" at the same folder. Use administrator permission to open the command line. cd key (enter the "key" sub folder by step 3) keytool -genkey -v -keystore ./my-release-key.keystore -alias alias_name -keyalg RSA -keysize 2048 -validity 10000 Input 6 digitals password twice, and answer some questions you want, and you will see input <alias_name> key password, press Enter directly. On the "key" folder, get the "keystore" file to the "SignAPK" folder and let your apk and keystore are at the same folder. jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 -keystore my-release-key.keystore your_apk_name.apk alias_name 10.You will see "jar signed." and it is successful. 11.You could verify by the command "jarsigner -verify your_apk_name.apk" and make sure you see "jar verified" , it means successful.
  12. Hi, >> Is there another way to test IAP? How can I top my wallet for testing? Can IAP tests be done from Unity Editor? First , answer your question 3: Yes, if you have a VIVE device, you can do the IAP test from Unity Editor. After calling "purchase" API, you can see a purchase dialog on your Vive. Question 2: You must register your credit card to buy the wallet first. Then do the testing by using the wallet. Question 1: Same the answer 2. Please let me know if you have any question. Thanks a lot.
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