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Daniel_Y

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Posts posted by Daniel_Y

  1. On 11/14/2019 at 12:53 AM, imarin18 said:

    Dear Sir or Madam,

    I measured my eye movements at the sampling frequency of 120Hz on Unity platform. I recorded the data of time stamp, frame, and other eye parameters such as pupil diameter. The following is a part of my measurement data.

    time_stamp(us)       frame      pupil_diameter_L(mm)    pupil_diameter_R(mm)
    2515185                   46129     4.857666                            4.549805
    2515185                   46129     4.847290                            4.549103

    As you can see, while the time stamp and frame have the same values in two lines, the pupil diameter have different values. I guess that the eye data are properly measured at 120Hz samping frequency, whereas the data of time stamp and frame are probably read by another way (e.g. reading time and frame information from laptop or Unity time function). Could anyone please comment on if my understanding is correct?

     

    Best regards,

    Imarin
    @Daniel_Y @zzy

    Thanks for your feedback. We noticed this issue and will be addressed in the next release.

  2. On 11/14/2019 at 3:37 PM, もりぞぅ said:

    Hello, thanks for your email.
    I tried SRWorks 0.8.5.0 with RTX2070, but the following error appeared and the Experience Demo did not work.
    Vive_SRWorks_Demo.exe and Vive_SRWorks.exe in the Build file could be executed.
    Unity version is 2019.2.12f1.
    Which version of SteamVR Plugin should I use, 1.0 or 2.0?
    Please let me know if there is a solution.
    --------------------------------------------------------------------
    Assets\SteamVR_Input\ActionSetClasses\SteamVR_Input_ActionSet_srinput.cs(17,61): error CS0234: The type or namespace name 'SteamVR_ActionSet' does not exist in the namespace 'Valve.VR' (are you missing an assembly reference?)
    Assets\SteamVR_Input\ActionSetClasses\SteamVR_Input_ActionSet_default.cs(17,61): error CS0234: The type or namespace name 'SteamVR_ActionSet' does not exist in the namespace 'Valve.VR' (are you missing an assembly reference?)
    Assets\SteamVR_Input\ActionSetClasses\SteamVR_Input_ActionSet_buggy.cs(17,59): error CS0234: The type or namespace name 'SteamVR_ActionSet' does not exist in the namespace 'Valve.VR' (are you missing an assembly reference?)
    Assets\SteamVR_Input\ActionSetClasses\SteamVR_Input_ActionSet_platformer.cs(17,64): error CS0234: The type or namespace name 'SteamVR_ActionSet' does not exist in the namespace 'Valve.VR' (are you missing an assembly reference?)
    Assets\SteamVR_Input\SteamVR_Input_Actions.cs(62,23): error CS0246: The type or namespace name 'SteamVR_Action_Boolean' could not be found (are you missing a using directive or an assembly reference?)
    Assets\SteamVR_Input\ActionSetClasses\SteamVR_Input_ActionSet_srinput.cs(20,24): error CS0246: The type or namespace name 'SteamVR_Action_Boolean' could not be found (are you missing a using directive or an assembly reference?)
    Assets\SteamVR_Input\SteamVR_Input_Actions.cs(70,23): error CS0246: The type or namespace name 'SteamVR_Action_Boolean' could not be found (are you missing a using directive or an assembly reference?)
    Assets\SteamVR_Input\ActionSetClasses\SteamVR_Input_ActionSet_srinput.cs(28,24): error CS0246: The type or namespace name 'SteamVR_Action_Boolean' could not be found (are you missing a using directive or an assembly reference?)
    Assets\SteamVR_Input\ActionSetClasses\SteamVR_Input_ActionSet_srinput.cs(36,24): error CS0246: The type or namespace name 'SteamVR_Action_Boolean' could not be found (are you missing a using directive or an assembly reference?)
    ~~~
    Assets\SteamVR_Input\SteamVR_Input_Actions.cs(54,24): error CS0246: The type or namespace name 'SteamVR_Action_Boolean' could not be found (are you missing a using directive or an assembly reference?)
    Assets\SteamVR_Input\SteamVR_Input_Actions.cs(56,24): error CS0246: The type or namespace name 'SteamVR_Action_Boolean' could not be found (are you missing a using directive or an assembly reference?)
    Assets\SteamVR_Input\SteamVR_Input_Actions.cs(58,24): error CS0246: The type or namespace name 'SteamVR_Action_Vector2' could not be found (are you missing a using directive or an assembly reference?)
    Assets\SteamVR_Input\SteamVR_Input_Actions.cs(60,24): error CS0246: The type or namespace name 'SteamVR_Action_Pose' could not be found (are you missing a using directive or an assembly reference?)
    --------------------------------------------------------------------

    @もりぞぅ

    To use SteamVR 2.0 Unity Plugin with SRWorks v0.8.5.0 Experience.

    If you try sample scene included in SRWorks Unity plugin, you do not need  SteamVR Unity plugin.

  3. On 11/16/2019 at 6:06 PM, cheeseJelly said:

    Does everyone work well on beta version?

    When I tried to import ViveSR_Experience, there are some error message.

    Assembly has reference to non-existent assembly 'SteamVR'

    I use Unity 2017.4.26f1 with SteamVR 1.0 version. 

    How can I fix it?

    If anyone know how to fix this error, please comment me.

    @Daniel_Y 

    @cheeseJelly 

    Which SRWorks version you using?

     

  4. 20 hours ago, JayKay said:

    Hi,
    I'm currently having trouble getting SRWorks Demos to launch.
    Using Unity 2019.x.x and expierenced crashes at launch while using 2017.4.34f1.
    Which Version of Unity would you recommend?

    I'm also running on RTX 2080, could you provide me with access to the beta of your SDK?
    Currently using SDK Version 0.8.0.2.

    Thanks in advance!

    @JayKay 

    you need SRWorks 0.8.5.0 above to run on RTX 2080, 

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