Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

15 Good


About Daniel_Y

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Which Unity version you use? Just double confirm if you follow the following? I did the following steps with Unity 2019.3.1.f1/SRWorks and it works. Step 1: import Vive-SRWorks-Unity-Plugin.unitypackage Step 2: restart Unity Step 3: Import SteamVR from Unity asset store Step 4: import Vive-SRWorks-Unity-Experience.unitypackage Step 5: open scene Demo.Unity Step 6: Play
  2. There are sample code supported in C/Unity/Unreal enclosed in SRanipal SDK . Are you able to access it?
  3. 1. It is color fisheyed stereo camera in VGA resolution but copped to 612x460 as output 2. You access it via SRWorks SDK 3. It does not support Linux
  4. Have you tried callback mode, referring to this thread How to get output from the eye-tracker faster than Update in Unity @fayre
  5. At this point, it could not. @Reactant
  6. Have you tried the Focused sample code enclosed in SRanipal's Unity plugin?
  7. Hi, Are you asking about the eye tracking camera or HMD's front camera?
  8. Please try the latest version v0.9.3.0 here, "https://developer.vive.com/resources/knowledgebase/vive-srworks-sdk/" which addressed incompatible issue with SteamVR 1.11.
  9. Download the latest version v0.9.3.0 here, https://developer.vive.com/resources/knowledgebase/vive-srworks-sdk/ which addressed incompatible issue with SteamVR 1.11.
  10. You can get the texture buffer of camera image in ViveSR_DaulCameraImageCapture.cs There are four textures in our script.(TextureDistoredLeft, TextureDistoredRight, TextureUndistoredLeft, TextureUndistoredRight) And you can find out more detailed information in Vive.Plugin.SR.ViveSR_DualCameraImageCapture.Initial(). The texture buffer can be converted to OpenCV mat.
  11. Unfortunately, SRWorks does not support Vive cosmos Elite.
  12. You could refer to Focus sample enclosed in SDK to know what object you are looking at in VR 3D world from gaze vector.
  13. You could use gaze vector to calculate the velocity vector. FYR, https://stackoverflow.com/questions/9447806/finding-3d-velocity-vector
  14. Could you provide logs in $(Driver)\Users\$(UserName)\AppData\LocalLow\HTC Corporation\SR_Logs?
  15. Have you enabled the front camera successfully like this, https://developer.vive.com/resources/knowledgebase/vive-pro-srworks-sdk-qa/? And, have you installed SRWorks runtime, https://developer.vive.com/resources/knowledgebase/download-vive-srworks-runtime/?
  • Create New...