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Daniel_Y

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  1. In Unity 2018 or 2019, please set the following player setting: Project settings > Player > Other settings > Configuration > Api Compatibility Level: .NET 4.x as the below figure.
  2. only sample_7? what SRWorks and Unity version you use? @Vive
  3. Could the Unity pre-built demo program run on your PC? @もりぞぅ
  4. Could you provide the logs existing in this folder, $(drive)\Users\$(name)\AppData\LocalLow\HTC Corporation\SR_Logs
  5. Yes, here is download site, https://developer.vive.com/resources/knowledgebase/vive-srworks-sdk/ @forestluch
  6. @mkn, No - at this time SRWorks is a desktop only SDK that supports Vive Pro/Eye and Cosmos as of this point.
  7. Not sure what video means. Would you describe your use scenario? Have you tried Focus sample enclosed in SRanipal Unity plugin? @ryankirkpatrick
  8. Which SRWorks and Unity version are you using? @njs528
  9. Probably this link answer your headset movement question. Not really understand you question regarding eye tracking data using other SDK. What your intention?
  10. Which SRWorks version are you using? If you use SRWorks v0.8.0.2, you need to use SteamVR unity plugins 1.2.3 package (https://github.com/ValveSoftware/steamvr_unity_plugin/releases/tag/1.2.3 ). Or you could try SRWorks v0.8.5.0 beta program.
  11. The front camera resolution is VGA fisheye. You may feel demo video better because it is seen on a monitor whose resolution usually lower than HMD's panel and it is much near to eyes in HMD. Recommend to apply a Filter like these.
  12. Which SRWorks version and GPU model you are using? @CaIIIeR
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