Jump to content

JustinVive

Verified Members
  • Posts

    87
  • Joined

  • Last visited

Everything posted by JustinVive

  1. Today, we've released a new ROM update version 3.07.623.3 for the Focus Plus. This update is available as a FOTA and you should receive a message in your device prompting you to make the update. It includes a medley of improvements, listed below. Here are the release notes: Add support for Wi-Fi 2.4GHz band. Add support for VIVEPORT Streaming. Add Wi-Fi setting and Cast function on the Power button menu when in Kiosk mode (to disable, go to More Settings > Kiosk mode). Enable/Disable “Lost tracking” warning in Developer options. Adjust the play area size (2x2m, 3x3m, or 4x4m) in Developer options. Show controller firmware version in Quick Settings > Controller. Add a 5GHz regulatory e-label for Japan in More Settings > About > Certification. Add Korean language support. Update WAVE SDK version to 3.1.7.
  2. Hello One and All, If you're interested in creating mobile VR content for the Wave platform and you want to win cash prizes, check out the Wave Developer Awards - https://developer.vive.com/resources/2019/12/17/viveport-launches-wave-developer-awards/. We are now accepting submissions through April 10, 2020 at 11:59pm (GMT+8). Check out the video for inspiration and see some of the great games and apps that already exist in the Wave ecosystem. Good luck and can't wait to see the great apps that you create!
  3. @dwig@novo Happy to hear that you have Miracast working with the Focus now through the older Firestick.
  4. @dwig@novo What are the models of the Samsung Smart TV and the Firestick 4K? Not all of these models support the Miracast standard. The Focus Plus requires Miracast to work. You can find out if they do or not by visiting the manufacturer's website. If they do say that Miracast is supported let me know the model numbers and I'll chat with my team.
  5. @ji_com Please send me a private message with your Focus app and the team and I will take a look.
  6. @VRRehab hmm, so strange that it seems to start to work 10% of the time. Is it possible to record a logcat when you attempt a Miracast connection and send me a private message with those details? I will consult with my team and dig in a bit deeper. One other thing to try - when you do see that Allow Focus to Connect check box on the computer, hit Yes, and then in the Focus Plus navigate away from the Settings Menu and go to the Viveport Home menu or your another application.
  7. @VRRehab I'd like to help you solve this issue with casting. I'll give general guidance first and then have some specific questions for you below: You might have already seen this, but please take another look at this guide for projecting the Focus Plus to an external device via Miracast. It is very important to note that VIVE Focus Plus only supports projecting to a 5GHz band Miracast device. To find out if your Miracast device supports the 5GHz band, look up your Miracast device's model on the manufacturer’s website or check its user guide. In good news, since you've had the casting working before, then it should work again. Some questions: 1.) Do you see a popup on your external monitor asking for permission for the Focus or Focus Plus to connect? See - ConnectFocustoProjectPopup.jpg 2.) What is the behavior that you see on the external monitor after you click Connect (to external device) in the Focus Plus? Do you see anything on the external monitor such as a blue screen that says Focus is About to Project (see image)? 3.) What is the brand and model name of the dongle or the wireless card of the target device (external monitor)?
  8. It bears repeating that the Focus and Focus Plus only work with the Miracast standard. I've successfully had these devices streaming to several Window 8.1 and Windows 10 computers and LG smart tvs. Here is a guide to projecting the Focus Plus to an external device via Miracast. Please note, that in recent ROM updates, you are no longer able to project the Focus Settings menu, so be sure to navigate to the Viveport Home screen or an app to test that Miracast is casting to your target device. In my past experience, I've noticed that connecting to Windows 8.1 and 10 was very easy. However, to connect with the tvs I'd have to turn the Focus wifi off/on a couple times before a connection was firmly established. @Tobias
  9. @pascalvanbeek, @Tony PH Lin It is because the HMDs that are 1.69.1405.6 ROMs are from China and the others which are 1.93.1400.2 are global ROMs. The 1.69.1405.6 are not able to update to the global ROM.
  10. 1. The inside out tracking of the Focus relies on the cameras to sense edges and distinct points in the environment. A mono-colored wall or a non-textured environment does not make for good tracking conditions. The best tracking will come from an environment that has plenty of distinct points to track against on the floor, ground, and ceiling. 2. Ensure that the environment has adequate lighting (not too dim or direct sunlight). 3. The sweet “focus” spot of the Focus is in the center of the lens. It is recommended to keep the Focus adjustment dial tight (yet comfortable) on your head in order to keep the center of the lens lined up with your eyes. Looking a few tens of degrees beyond the center may start to increase the effect of “swimming”. 4. Although not recommended, the Focus can track outdoors as long as the environment has plenty of distinctive textures. Make sure not to expose the cameras and lenses to direct sunlight. You can turn off the Virtual Safety Wall (at your own risk), but it is recommended to leave the Virtual Safety Wall (2x2m) on. Always make sure that someone is watching out for you while you are in VR.
  11. @Elio961 Check out this link for more information about Android Debug Bridge and sideloading apps to your Focus device - https://forum.vive.com/forums/topic/2310-sideload-focus-content-and-android-debug-bridge-quick-tips/
  12. @paul, @Fangh, @VRC currently, VibrantNebula's suggestion of covering the IR proximity sensor with a piece of tape is the solution. @Tony PH Lin and I will check with the team to see if there are any software solutions we may be able to offer.
  13. @Tobias My team reports that the following devices and dongles support Miracast and allow the Focus and Focus Plus to project to an external screen: - Netgear Push2TV - Netgear PTV3000 - ScreenBeam Mini2 - Microsoft wireless display adapter V2.
  14. @Tobias As mentioned above, the Focus and Focus Plus only work with the Miracast standard. I've successfully had these devices streaming to several Window 8.1 computers and LG smart tvs. I have not tested with Samsung tv, but if it supports Miracast, then it should work. I have reached out to my engineering team to ask about specific dongles and will get back to you soon. Here is a guide to projecting the Focus Plus to an external device via Miracast . In my past experience, I've noticed that connecting to Windows 8.1 was very easy. However, to connect with the tvs I'd have to turn the Focus wifi off/on a couple times before a connection was firmly established.
  15. @atonalfreerider We're looking into this issue and will get back to you soon.
  16. @Fangh, @FrancescoFontana The release notes are available inline of my forum post that announced the Wave SDK 3.1.1. Although the SDK has been tested, we are maintaining it as beta for about one month, just in case, any updates are necessary. The documentation will be updated online early next week. However, you can find the all of the 3.1.1 documentation in the SDK download package.
  17. @razoredge you can upgrade your app from Wave SDK 2.0.37 to 3.0.2. I'd recommend waiting for 3.1.1 which should be coming out this weekend. Additionally, read the Release Notes for the Wave SDKs (2.1.0 and 2.1.8) in between the latest release- https://hub.vive.com/storage/docs/en-us/ReleaseNote.html#release-3-0-2
  18. In order to build for the Focus Plus you will need to integrate your apps with the Wave SDK. For more information about Focus and Wave development check out our Vive Developer Resources Site. You can find both the Wave SDK and Documentation linked from this Resource page. If you’re a Unity Developer, then Getting Started with Unity and Wave SDK will be very helpful. If you’re looking for community help, be sure to visit the Wave SDK Forum to find answers to your questions or to ask new ones you may have. You can find best practices for HMD and controller tracking - Room Setup and Controller Tracking Tips. Read the Vive Focus Plus User Guide to get acquainted with it. Make sure to update your HMD to the latest ROM (currently version 4.14.623.x). You can update the device by tapping on the controller’s Vive button and then > Settings > System Update (Note: You must be connected via Wi-Fi in order to receive system updates). If you need to debug your app, check out this post about ADB Logcat. Once you’re ready to publish your app on Viveport, visit the Viveport Developer Console. If you need inspiration, feel free to find some fun right away and get to know some of the Wave experiences. Visit the Viveport M store in the HMD and peruse the titles with the 6+6dof label. This label indicates that the experience is compatible with the 6dof headset and the 6dof controllers. Here are some great suggestions: Browse the Virtual Web with Firefox Reality. Download Sureshot: RPO Edition. In this Ready Player One app you can freely move and shoot in full room scale glory! Check out Skyworld Kingdom Brawl, which is Vive Studios’ tactical card-battler, Clash Royale-inspired collaboration with Vertigo Games. Or try Kingdom of Blades for some sword swinging, shield bashing action! If you’re looking to purchase a Focus Plus, they are available at this link https://enterprise.vive.com/us/focus-plus/. For bulk orders, please reach out to your Vive contact for more information. If you have any questions, please don’t hesitate to reach out to us. We look forward to experiencing what you create. See you in VR, Justin and the Vive Team
  19. can you help Luigi here? We need to investigate why he isn't seeing the latest Wave SDK.
  20. You must access Viveport M from within the Focus or other Viveport M partner headsets. There is not any public URL.
  21. As we get closer to the Focus launch in China on January 24, 2018, it's time to get publishing. You can upload your apks and marketing materials to Viveport M by using this quick start guide. To be included in day 1 launch, please have your app submitted by January 17. This gives our team time to QA and to give you time for a quick round of feedback. Viveport Developer Console Quick Start Guide How to Publish Your App on the Viveport M Store 1.) Go to https://developer.vive.com/us/ 2.) Click on the Developer Button. 3.) Sign In. (If you are not registered, then you need to get a HTC Sense account. If you sign in on a developer page, then you will be able to access the Developer Forums as well). 4.) If you don’t have an account - Go to Become a Developer https://developer.viveport.com/console/ 5.) While signed in with your Developer Account, you can begin publishing to Viveport. Start by clicking the ADD NEW TITLE button. 6.) In the Create new submission section - Select MOBILE in the HOME/ARCADE box. 7.) Name your title and Read and agree to the Viveport Platform Agreement by ticking the check box. 8.) Now you are ready to go through the Viveport submission process. (Note: For Runtime, Choose Wave, not Wave Link). 9.) Refer to the Developer Guide at https://developer.viveport.com/documents/developer-guide for an overview of the Developer Console Submission Process and Explanations of each section. NOTE: For Distribution Region - you can select all of the regions where you may one day sell your Wave app (not just in China). Let your Vive contact know if you need pricing recommendations, content guidance, or have any questions.
  22. ADB Tips Visit the Android Debug Bridge Developer Site for indepth information - https://developer.android.com/studio/command-line/adb ======== # install a custom launcher: adb install -r MatrixDD.apk # set and start launcher (e.g. the one above): adb shell cmd package set-home-activity com.htc.mobilevr.launcher/com.htc.vr.unity.WVRUnityVRActivity adb shell am start -n com.htc.mobilevr.launcher/com.htc.vr.unity.WVRUnityVRActivity # reset launcher back to the Android phone launcher: adb shell cmd package set-home-activity com.android.launcher/com.android.launcher2.Launcher adb shell am start -n com.android.launcher/com.android.launcher2.Launcher # run an app: adb shell am start -n <package-name>/<activity-name> # e.g. adb shell am start -n com.htc.bowshot_3DOF/com.htc.vr.unity.WVRUnityVRActivity # list 3rd party installed packages: adb shell cmd package list packages -3 # find activity of an installed package: (from an apk: aapt dump badging yourapp.apk) adb shell cmd package resolve-activity --brief <package-name> # uninstall a package e.g. Vysor: adb uninstall com.koushikdutta.vysor # turn bluetooth on: adb root adb shell service call bluetooth_manager 6 adb shell am start -a android.settings.BLUETOOTH_SETTINGS # use 8 to turn off # for wifi use: adb shell svc wifi enable # or disable adb unroot # power down: adb shell reboot -p # check battery level: adb shell "dumpsys battery | grep level" # adb over wifi (setup wifi connection first): # find ip address: adb shell "ifconfig wlan0 | grep 'inet addr:'" # restart adb over wifi: adb tcpip 5555 # connect over wifi: (you can now disconnect usb cable) adb connect <ip address>:5555 # to revert to usb: adb usb # or just reboot
  23. The most recent Wave SDK is version 3.2 (Released August 11, 2020) https://developer.vive.com/resources/vive-wave/ [Important Note] This version includes Experimental Features that require the latest public ROM, version 4.14.623.1 for Focus Plus. Or 3.13.623.1 for Focus. Major New Features include: Unity XR Plug-in Framework Support Hand and Gesture Tracking. Please note these features are experimental and are likely to be updated in our next SDK release. Passthrough Support via new APIs. Adaptive Quality and Foveated Rendering are now enabled by Default. This can be modified in the WaveVR settings. Please review the Release Notes for more information about the great new features and for Important Changes - https://hub.vive.com/storage/docs/en-us/ReleaseNote.html#release-3-2-0 And leave any feedback or questions on the forums so that we can get back to you and the community. Wave Unity and Unreal SDK Recommended Versions: Unity 2019.4.3 or newer - see https://hub.vive.com/storage/app/doc/en-us/UnitySdk.html Unreal 4.24 or 4.25 - see https://hub.vive.com/storage/app/doc/en-us/UnrealPlugin/UnrealPlugin.html
×
×
  • Create New...