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headgear

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  1. the WaveVR folder goes into the Plugin folder of your project not to the Engine! Manually create a "Plugins" subfolder there if it does not already exist. After opening your project you need to enable the Plugin -> goto Edit -> Plugins -> search for and enabled the WaveVR plugin
  2. Here's my 4.20.2 binary compiled WaveVR plugin zipped up: https://we.tl/t-jOhrT72Mdv feel free to try it out - it should work in theory - while you wait for a fix.
  3. That is very strange - to do a sanity check I tested it again -extracted plugin.zip from the sdk - double clicked plugin.uproject - said yes when it asked me to rebuild. It then rebuilds and open the project in 4.20.2 binary. Do you have Visual Studio 2017 installed? 4.20 I think requires version 2017 now to recompile plugins??
  4. And you definitely copied over the Thirdparty WVR folder to the correct location in your 4.20.2 binary?? installDrive\Epic Games\UE_4.20\Engine\Source\ThirdParty\WVR
  5. strange the unreal plugin is working fine for me with 4.20.2 binary . What exactly is the issue you guys are having? I'm taking the plugin from the "plugin" example project included in the SDK download. It does need a little modification to get it to build and show the controller correctly in your own project, so test it first with the example plugin project with 4.20.2
  6. Just updating this thread - the latest UE4 plugin was working for me with the UE4.20 binary following the instructions. SDK version 2.1.0 downloaded August 24th
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