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Viveport_Team

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  1. Viveport_Team
    
     
    How to get the Viveport Developer Beta
     
    To get the Viveport Beta, you just need two things:
     
    Viveport Developer Account. If you are not a Viveport developer, visit the link below. You will need it to sign in to Vive Software in order to see Viveport.

    https://developer.viveport.com/console/

     
    Vive Software. If you already have Vive Software installed, it will auto-update to the latest version. If not, download the installer here:

    http://www.htcvive.com/setup/

    During the installation, please sign in to your Viveport Developer Account. You'll be able to see Viveport.  
    Please explore Viveport and share your feedback with us here. Your insight will help us continue to enhance the features and overall experience for both the creator community and consumers.
     
    If you want more information about Viveport, visit our forum section here.  
  2. Viveport_Team
    Announcing the VIVEPORT Developer Awards
     
    Making VR content is no easy task whether one is telling a story, capturing real life places and moments, creating art, enabling productivity, or revolutionizing retail. The developer community is driving VR innovation by creating inspiring experiences. The team at Viveport wants to recognize creators for their work and empower them to define the future of VR with the global Viveport Developer Awards.
     
    The Viveport Developer Awards nominees and award winners will be honored for achieving pioneering VR experiences on the Viveport platform, demonstrating creativity and generating customer engagement, in the following VDA categories: 


    EXPLORE: Titles that transport and transcend, taking us to places and times in ways never imagined before VR. Lifestyle and educational titles that enlighten and empower people to gain insight into the world or themselves.
    CREATE: Titles that embrace creativity as well as tools for design and utility that transform our daily lives; inspire new forms of art or music, enable storytelling, and encourage productivity.
    CONNECT: Titles that enable and appeal to the social side of VR life; helping people share experiences, communicate, network, keep informed, or ease collaboration.
    EXPERIENCE: Titles that are innovations on storytelling or sharing 360-video and 2D video experiences; scripted or unscripted narratives, news to sports, animation to documentary, and virtual theaters for aggregators.   
    In addition to our jury voting on nominees within these four categories, Viveport community members have the opportunity to vote on one of the nominees as their own VR favorite in our Community Choice award.
     
    Titles published on Viveport from August 25, 2016 through midnight Pacific Time on November 30, 2016, are eligible for consideration, subject to the terms and conditions of the contest. For complete Official Rules, download the pdf below. Please visit frequently asked questions about the VDAs for more information. 
     
    Official Rules, pdf download: 
  3. Viveport_Team
    
    VIVEPORT Beta Release for Content Creators
     
    08.25.16. Earlier this month at VRLA, we announced our content store–Viveport–and shared our vision to open access to a diverse selection of immersive experiences. Our goal is to grow the virtual reality ecosystem by empowering developers. We received great feedback from thousands of developers, like you, who voiced their support for our mission and goals. We know you want a platform that will enable you to engage a global audience and grow your business, so that you can reinvest in building even more amazing experiences for your customers. The Viveport team, with your help, is building this platform.
     
    To that end, we are thrilled to announce the Viveport Developer Awards (VDAs). The goal of the awards is to showcase, celebrate and reward developers for their VR creations. In 2016, the first exhibition of awards consists of a pool of $500,000 in cash and prizes, which will be awarded early next year for content published on Viveport. The awards will span across Viveport’s pillars of Discover, Create, Connect, Watch and Shop. While this is just one small step forward, we want to make sure that Viveport is committed to driving success for the global community of VR developers and content creators. Apps and experiences published on Viveport from today may be eligible for consideration, subject to acceptance of the terms and conditions of the contest. Five nominees will be selected per pillar based on customer engagement and the overall experience. All nominees are winners, and a soon-to-be-announced jury will decide the final award winners in early 2017. The Viveport community is burgeoning, and with over 7,000 developers already registered we cannot wait to see what gets published.
     
    Starting today, you will be happy to know that all registered Viveport developers have access to the Viveport store beta release. Registered developers can get the Viveport beta here. New developers can sign up and get approved for the Viveport beta at http://developer.viveport.com.
     
    There are many benefits to becoming a registered developer and joining the Viveport community. These include the opportunity to:
     
    Get a First Look: Receive first access to updated features so you can fine-tune apps and experiences. Have a Voice: Share feedback directly to help shape Viveport in the new community forums. These community discussions will directly influence the platform development and become a part of the journey to democratize VR. Stay Informed: Receive regular announcements of new features, as well as new promotional and monetization opportunities. Reach VR Customers in China: Get your content in the hands of the world's largest base of VR fans through the Viveport store, and globally later this Fall.  
    We thank the entire developer and customer community for your tremendous support and encouragement for Viveport. We look forward to building on this incredible partnership, and our team is just getting started…
  4. Viveport_Team
     Introducing Viveport - The App Store for Virtual Reality   09.29.16. Today we are thrilled to share that Viveport has gone global! After a successful launch in China earlier this year, Viveport, the app store for virtual reality, where customers can explore, create, connect, and experience the content they love and need, is now available worldwide.    Viveport showcases VR experiences across art, creativity tools, design, education, fashion, music, sports, travel, video, and more. Viveport’s mission is to democratize access to the world’s most diverse selection of immersive experiences by empowering all content creators to reach and engage the fast-growing global VR audience. People can visit the app store and also check out Vive Home, a personal virtual space for users that can be customized with 3D environments and objects.  

     
    With Viveport, we hope to further our mission of unleashing the human imagination from the limitations of reality by offering the most immersive and diverse selection of VR experiences available. Built with a focus on the global community of developers, its success will be deeply tied to the success of developers listing content on the platform. Through this intimate relationship, we will empower developers to drive long-term engagement with customers.
     
    “We believe equal access to virtual reality experiences will make the world a better place for people and enterprises alike. Viveport will play an important role in giving access to virtual reality experiences that will enhance our daily lives and the way we connect with friends and family. The Vive team and our customers cannot wait to see what new experiences will be shared by our partners in the developer community” said Rikard Steiber, President of Viveport at HTC.
     
    The Viveport platform has already brought thousands of developers into the ground-breaking world of virtual reality and we welcome more to begin their journey with us. We hope to set the developer community up for success with an ever growing suite of programs to drive brand awareness and monetization and provide insight and feedback to help in content creation.  
     
    To embark on your Viveport journey, register as a developer and submit your apps at https://developer.viveport.com/console.
  5. Viveport_Team
    
    08.25.16. Making VR content is no easy task whether one is telling a story, capturing real life places and moments, creating art, enabling productivity, or revolutionizing retail. The developer community is driving VR innovation by creating inspiring experiences and the team at Viveport wants to recognize creators for their work and empower them to define the future of VR with the global Viveport Developer Awards.
     
    The Viveport Developer Awards nominees and award winners will be honored for achieving pioneering VR experiences on the Viveport platform, demonstrating creativity and generating customer engagement, in the following VDA categories: 
    Discover: Apps that transport and transcend, taking us to places and times in ways never imagined before VR. Lifestyle and educational apps that enlighten and empower people to gain insight into the world or themselves.
    Create: Apps that embrace creativity as well as tools for design and utility that transform our daily lives; inspire new forms of art or music, enable storytelling, and encourage productivity.
    Connect: Apps that enable and appeal to the social side of VR life; helping people share experiences, communicate, network, keep informed, or ease collaboration.
    Watch: Apps that are innovations on storytelling or sharing 360-video and 2D video experiences; scripted or unscripted narratives, news to sports, animation to documentary, and virtual theaters for aggregators.
    Shop: Apps that transform the retail experience and those that reinvent the relationship between consumer and brand; immersive store design, virtual storefront tools, reimagined products displays, and branded narratives that drive new forms of brand affinity.   
    Titles published on Viveport between the Friday, August 25th through midnight Pacific Time on November 30, 2016, are eligible for consideration, subject to the terms and condition of the contest. For complete Official Rules and Frequently Asked Questions (FAQs) about the VDAs, please click the links below.
  6. Viveport_Team
    
    08.05.16 Today at VRLA, we are announcing Viveport as a place where people can discover the latest and greatest in VR content and experiences. Viveport will feature content across exciting, new categories for VR–like information, edutainment, social media, 360˚ video, news, sports, health, travel and shopping. The upcoming release will also introduce an update to Vive Home, which is our personal and customizable virtual space with interactive widgets and more.
     
    A developer beta will be available in a few weeks, and consumers in 30 countries will be able to browse crazy-cool, immersive experiences in the store later this fall. We will be inviting both the creator community and Vive users to Viveport as the destination to discover, create, connect, watch and shop for the things they love and need in life.
     
    
    With Viveport, we hope to further our missions of unleashing the human imagination from the limitations of reality by offering the most immersive and diverse selection of VR experiences available. Built with a focus on the global community of developers, its success will be deeply tied to the success of developers listing content on the platform. Through this intimate relationship, we will empower developers to drive long-term engagement with customers.
     
    “We believe equal access to virtual reality experiences will make the world a better place for people and enterprises alike. Viveport will play an important role in giving access to virtual reality experiences that will enhance our daily lives and the way we connect with friends and family. The Vive team and our customers cannot wait to see what new experiences will be shared by our partners in the developer community” said Rikard Steiber, Senior Vice President of Viveport at HTC.
     
    The Vive platform has already brought thousands of developers into the ground-breaking world of virtual reality. With the upcoming Viveport developer initiatives, all creators of VR content will be incentivized to create stunning content thanks to monetization options and new features that will support content creation and distribution, in addition to a focus on customer engagement.
     
    To join the Viveport community and register as a developer, visit developer.htcvive.com/console/.
     
    To learn more about Viveport please check out our FAQs.
  7. Viveport_Team
    Experience the new Video Player, Photo Frame and Autumn Space.
     
    A new Home Space to immerse yourself in. Meander through Autumn, a tranquil alpine forest clearing dotted with wildflowers and falling leaves. Brought to you by Cubicle Ninjas, the studio behind Guided Meditation VR. Watch videos in VR. Add the new video player widget to your Home Space and watch almost any video on your computer in VR. Snap the screen to a comfortable viewing position, make it as large as you want and then dim the lights for an immersive, distraction-free cinematic experience. Watching videos in VR is especially impressive for 360-degree stereoscopic (3D) content! Make the Space your own. Place, rotate and scale your favorite photos from your computer around your Spaces to personalize your Vive Home. Or, load up frames with several photos and be welcomed by your own personalized slideshows! Released on August 25th, the Vive Home update is automatically installed if you have previously run Vive Setup.  If you haven’t installed Vive yet, it’s available on the Vive website. Stay tuned for more VR updates from HTC Creative Labs!
     
    
  8. Viveport_Team
    6.18.16 We headed to the windy city of Chicago to visit Phosphor Games to talk about their new horror survival game The Brookhaven Experiment for the HTC Vive.
     
    Players will have to use the weapons and tools provided to survive ever more terrifying waves of horrific monsters in an attempt to figure out what caused the beginning of the end of the world, and, if they’re strong enough, stop it from happening.
     
    Find it on Steam: http://store.steampowered.com/app/440630/.
  9. Viveport_Team
    6.10.16 While it’s easy to equate virtual reality with gaming, numerous industries outside the video game space have begun to seriously consider VR for a variety of commercial applications. We’ve seen this demand for business-focused VR systems grow rapidly; to address it, we have launched Vive Business Edition (Vive BE).
     
    Available this month, Vive BE allows people and organizations to order Vive VR systems with additional services adapted for business and commercial environments. In addition to the full Vive VR system, Vive BE comes with commercial licensing, a dedicated Business Edition customer support line and a 12-month limited warranty. Businesses can buy multiple Vive BE systems, and have the option to order large quantities.
     
    Priced at $1,200 USD, the Vive BE system includes:
    Complete Vive BE SystemVive BE Headset Vive BE Controllers x 2 Vive BE Base Stations x 2 Dedicated Vive Business Edition customer support line 12-month limited warranty (certain exclusions and limitations apply)  
    We have a strong network of partners, ranging across industries from Automotive to Medical to Design, working hard to make their products and services successful, and Vive BE will help them do that.
     
    Dassault Systèmes, who developed the 3DEXPERIENCE platform as a collaborative virtual environment for businesses to create unique customer experiences, is broadening its horizons with the help of Vive.
     
    “Virtual reality has already proven its appeal among consumers and is now revealing its potential for enterprise,” said Olivier Rivet, Vice President High-Tech Industry, Dassault Systemes. “Vive helps us provide our customers from all industries with premium virtual reality experiences that offer unlimited perspectives to inspire product ideation and creation.”
     
    Supporting the growth of our partners through the application of Vive technology is incredibly important to us, and we will continue to do all we can to make VR a useful and powerful part of the global business sector.
     
    To request information about and order Vive BE, please visit our website at http://vive.com/us/enterprise/.
  10. Viveport_Team
    This Is Real - Survios
     
    05.06.16 We recently traveled to Los Angeles to visit the Survios studios where the team is developing Raw Data for the HTC Vive.
     

     
    Raw Data is a made-for-VR high-octane combat experience combining elements of shooters with tower defense. Active VR gameplay involves your whole body as you put your wits, boldness and endurance to the test. Intuitive controls completely immerse you within the game world, from engaging with objects to pulling weapons off your body to strategically choosing your loadout. And all the while, you’ll be slashing, shooting, deflecting, ducking and dodging as you fend off waves of androids set to “kill.”
     
    This is Real takes a deeper look at the creative process of designing content for the HTC Vive.
     
    Check out previous episodes

    Find Raw Data on Steam here.
  11. Viveport_Team
    Vive X Is Here
     
    04.29.16 We are proud to announce the launch of Vive X, a global accelerator program targeted at start-ups operating in the virtual reality space.
     
    With a 100 million dollar investment fund led by HTC, the program is designed to help cultivate, foster and grow the global VR ecosystem by supporting start-ups and providing them with expertise, special access to advanced VR technology, financial investment, mentorship and unmatched go-to-market support which will ultimately help to build them into valuable content producers or content enablers for the Vive platform.
     
    Starting in Beijing, Taipei and San Francisco, with aspirations to roll out across other global hubs in the near future, Vive X offers start-ups the opportunity to be based in one of those cities for an initial growth period. During this period they will have access to funding, leading VR know-how, hands-on coaching, and office space. They will also be invited to demo days, where leading investors will be in attendance, and to HTC’s offices for intensive training with our first-party development studios and to meet key members of the Vive engineering and management teams.
     
    “We are very excited about gathering the brightest and the most creative minds to join Vive X. Virtual reality is changing the world, yet to do that effectively it needs a healthy eco-system to expand into the mass market. Through HTC Vive, we look forward to enabling global talent to create interesting and compelling content and to help shape the future of this industry,” said Cher Wang, Chairwoman and CEO of HTC.
     
    Visit www.htcvive.com/us/vivex/ to learn more about Vive X.
  12. Viveport_Team
    
     
    03.26.16 Last week the Game Developers Conference (GDC) kicked off in San Francisco. According to GDC’s website “The GDC attracts over 26,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry.”

    One of the major attractions of GDC this year was the vast array of new virtual reality experiences being shown on multiple platforms. A multitude of partners and developers were showing off unique experiences on the HTC Vive. Valve unveiled The Lab which Forbes reported “is a collection of mini-games developed to introduce players to the various mechanics VR brings to the table. Stuff like room-scale, projectile physics, locomotion, and interaction with the environment among others.” Everyone who tried The Lab walked away excited about the future of VR and the possibilities room-scale opens up to developers and consumers alike. Adam Smith of Rock Paper Shotgun wrote The Lab is “a show of safe hands, demonstrating not only that VR is ready to roll and full of potential, but that almost anyone can pick up and play. Whether it’s the comedic simplicity of Slingshot, the intensity of Xortex or the sedate beauty of Vesper Peak’s mountain landscape, there’s something that you’d be able to show to just about anyone.”
     
    

    In addition to The Lab, Valve invited over 30 developers to showcase their experiences in the Valve booth. These experiences included Selfie Tennis, Adventure Time, Arizona Sunshine, Audioshield, The Brookhaven Experiment, Budget Cuts, Cloudlands Minigolf, Elite Dangerous, Fantastic Contraption, Final Approach, Giant Cop, Hover Junkers, Job Sim, John Wick, La Peri, Marble Mountain, Modbox, Pool Nation, Raw Data, Roadside, Space Pirate Trainer, The Gallery, The Wave, Thunderbird, Tilt Brush, Time Machine, Unseen Diplomacy, Vanishing Realms, Waltz of the Wizard and more.
     

     
    Another experience that had the conference attendees talking was Black Shield from China-based developer V-Sensory. VR Focus reports, “created by a team of 20 over the course of a couple of months, Black Shield is an eight episode first-person shooter for the Vive.” Raw Data from Survios walked away from GDC with the award for The Best VR Game of GDC via Tom’s Guide. Finally, ILMxLab released their trailer for Trials on Tatooine which will allow everyone to live out their childhood fantasy of wielding a lightsaber against the Dark Side.
     

     
    Overall, GDC was a great experience for both Valve and Vive and we are excited to continue to assist the development community in creating the fun, unique, and inspiring experiences that were showcased at this year’s event. We look forward to bringing you more in-depth coverage of these and other titles in the coming weeks as we head toward launch.
  13. Viveport_Team
    
     
    03.01.16 We recently traveled to Los Angeles, California to visit the offices of Stress Level Zero who are working on Hover Junkers for Vive. Co-founders Brandon Laatsch and Alex Knoll discussed their roots, their desire to make the best multiplayer VR experience available, and the importance of getting the details right in the development process.
     

     
    You can follow the Stress Level Zero Hover Junkers development story by tuning into their Dev Blog series on Youtube.

    Stay tuned for upcoming episodes of This is Real, where we take a deeper look at what developers and partners are creating with the HTC Vive.

    Vive is available for pre-order now at www.htcvive.com.
  14. Viveport_Team
    1.26.16 CES 2016 was a positive event for Vive and HTC. The introduction of the Vive Pre, featuring a front facing camera, updated Chaperone System, and more, wowed event goers. The Vive Pre was featured at over 20 partners throughout the show and received 18 awards during CES. Our team visited our partners to see how they have been using the Vive to create unique experiences. We visited Dassault Systemes, Virtuix, Alienware, Audi, Envelop VR, MSI, AMD, and more to learn what the future holds for the development of virtual reality experiences.

    Stay tuned for upcoming episodes of This is Real, where we take a deeper look at what developers and partners are creating with the HTC Vive Pre.

    To join the conversation follow us at @viveport
     
    
  15. Viveport_Team
    12.30.15 This is Real is a new webisode series from the Vive team focusing on behind-the-scenes stories featuring virtual reality developers, events, and experiences.
     

     
    For the first episode, The Vive team traveled to Austin, TX to visit Phaser Lock Interactive. We sat down with Michael Daubert and John Nagle to discuss Final Approach which is a fan favorite on the Vive tour. They opened up about the opportunities and challenges that arise when developing content for virtual reality. With over 20 years of experience in game development, the Phaserlock team had a lot of interesting and insightful thoughts on what it takes to be successful in this emerging industry.
    To join the conversation follow us at @viveport.
  16. Viveport_Team
    Vive Home will soon make all of your essential experiences available in one place. Today Vive owners can watch videos and add personal photos and shortcuts to their favorite VR apps in Vive Home. In the near future, they’ll be able to personalize their Home spaces with a library of unique 3D objects. With the Vive Object SDK, we offer developers the tools to add to this growing collection of custom objects. Download the Vive Objects SDK Beta to create:

     


    3D shortcuts that launch your app from Vive Home. Your customers will be able to walk up to a 3D object that represents your app and tap it to launch the experience.
    Decorative and interactive 3D objects.  Create anything from a statue, a piece of furniture or a plant to complement the Home to interactive objects that can detect and interact with customers based on touch or motion. Maybe you’ll create a robot cat that quacks when you pet it?

     

    The possibilities are about to get endless. We invite you to join the fun!

     

    The Beta version of the Vive Objects SDK contains an object exporter for Unity and the Vive Home simulator so that you can test your objects. Later, you will be able to submit your objects for inclusion in Vive Home and Viveport.

     

    Download the Vive Objects SDK Beta and documentation.

     

    

     
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