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ruiying

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Posts posted by ruiying

  1. Thank you @Alex_HTC

    image.png.e27c6dea2ce459c28a23df52c10d2ffa.png

    Changing system IPD woundn't make much difference.

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    image.png.1ea12b260f17a7729b19c425275c0846.png

    the right eye won't see anything at all. 

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    image.png.5292efaac45f9d07d8bd4d44ebd9b48d.png

    if put the cube on the central line, no matter how near or far away I put the cube, each eye only sees small part of the object.
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  2. On 11/1/2023 at 9:43 PM, Alex_HTC said:

    @ruiying
    Which problem above? Here are some of the problems/solutions suggested
    1) signing issue with creating an apk
    This appears to be an issue with the way that unity looks for the keystore file. A user reported that deleting that file allowed it to work again. This seems to be an issue with unity that can be resolved by deleting (or moving) the "D:\Android\Home\.android\debug.keystore" file, so it can create one that it recognizes it. I linked to a few threads that point this out
    2) Confusion about sdk and/or input
    try building against a known-good branch like the openxr_hand_tracking branch here https://github.com/ViveDeveloperRelations/MinimalRepo/tree/openxr_hand_tracking
    3)Trying to load multiple scenes 
    -These will all have different camera rigs and likely cause issues. if you want to try our samples as-given then use one scene at a time.
    -It's worth noting that unity only loads one scene at a time if multiple are selected, so you'd need to de-select one and/or try to load scenes at runtime with your own code for that.
    4) Occlusion on one eye - this can happen for a variety of reasons, including you being too close to the UI. There was not enough detail to tell what was being referred to.

    Thanks for your detailed reply Alex

    I was referring to eddylai's last post talking about eye swap. But my issue looks more like wrong eye separation. I tried the general XRRig and VIVE’s VRSRig.

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