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CaTaPulT

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  1. Regarding sim racing, when using a wheel and pedals, seems the controllers act really strange and become almost useless, this has happened to me with a HTC Vive and also a Samsung Odyssey Plus (Windows Mixed Reality). I am using a Thrustmaster T500rs wheel and pedal set with a load cell on the brake pedal. After doing much research, seems it's the pedals that cause this problem with the VR controllers. So when I race, I don't turn on the controllers, I use the desktop in Steam to fire up the SteamVR and then the racing sim (Assetto Corsa, Project Cars 1 and 2) then I chose openVR (Oculus if you are running a Rift) and then everything works well. Everything in game menus is mouse and keyboard based. :) Take care Regards: Jack
  2. First post (teaser) was posted on January 7th, here we are at the end of April..... please define more info coming SOON? LOL Regards: Jack
  3. The best bet would be for him to try a VR headset and see how well he can see, and if he sees fine in a particular brand of headset, get THAT headset since from my experience with multiple VR headsets, each one of them has different lens qualities for MY eyes. Some I can see fine without using my eye glasses, others not so much. Good luck and hope you find what you are looking for. Regards: Jack
  4. Hi KJ...... from the looks of it, the Canadian Microsoft Store has the Vive Pro Package (2.0 lighthouses and 2.0 controllers). Check out this link........ https://www.microsoft.com/en-ca/p/htc-vive-pro-virtual-reality-system/8rhnwdxcn7jj/7b4m?activetab=pivot%3aoverviewtab Take care Regards: Jack
  5. The thing to keep in mind is everyone is different and react to VR differently. Once you have your Vive setup and running, make sure you set your IPD (distance between eyes) properly, adjust the head straps so your eyes see into the lenses "sweetspot" and also so the headset is as comfortable as possible. Once you get into a VR experience (I would suggest a few VR experiences where you just watch what is going on instead of actually playing), when I first got into VR, I noticed that when the experience is going forward and looking straight ahead, things were good but if I looked to the side, then the quiziness started, that's until I got use to it and now it doesn't bother me at all. Worst comes to worst, when you start feeling just a little queezy, just close your eyes until the feeling goes away. Good luck and enjoy your Vive! :) Regards: Jack
  6. It very much depends on your personal needs. Both headsets offer advantages and disadvantages over the other. Do your research of the pros and cons of each headset and make a decision from there. I've had both the Vive and the Rift and decided to stick with the Rift for personal reasons being I like the optics of the Rift better for my dopey eyes. I had a lot of trouble getting to the sweet spot of the Vive lenses and keeping it there while still keeping a level of comfort, most of the time, to get to that sweet spot in the lense, I had to have the Vive resting on my nose with too much weight making it very uncomfortable. The tracking of the Vive is it's biggest selling point, it's second to none, you can get room tracking with the Rift but you have to add at least one more camera (sensor). Also the Vive is more expandable than the Rift (example you can use the optional trackers for full body tracking with the Vive). As mentioned, you do need a fairly beefy computer, especially video card wise. The experiences you'll have in PC based VR are much better than those on those stand alone headsets (Oculus Go and others) since you're using a LOT more computing power to generate what you are seeing in VR. All the best to you with your decision, either headset will give you much enjoyment. :)
  7. For me personally, I used Dawn dish soap, saturated the facial pad with the soap, gently rubbed it to get it all clean and then rinsed it out for a long time to make sure all the soap was out of it. I then hung it up to air dry, took almost a day to fully dry. Worked well for me, the bonus afterwards is the facial pad has a nice fresh clean smell (until you stink it up again LOL), :) Regards: Jack
  8. If I still had my Vive, I would be awefully tempted to try this since the original Vive lenses is the reason I sold my Vive, the sweet spot was way too small and I had to have the headset in a very uncomfortable possition on my head to see through that sweet spot. Even the Lenovo Explorer's Fresnel lenses have a bigger sweet spot than that of the Vive. I'm sorry to say but I had to go to the Oculus Rift due to their optics suiting my eyes so much better and now I enjoy VR once again just due to the comfort level and being able to see clearly in VR. Regards: Jack
  9. If this is for VR Chat, try using some of the default avatars since some of them do work well with full body tracking, if these work but your custom avatar doesn't, chances are the rigging of your avatar needs work for full body tracking. VR Chat has their own Discord with a sub section dedicated to full body tracking. Regards: Jack
  10. Might have been a Windows update that needed to finish it's long install procedure, a SteamVR update could also be a problem at times. Also, when checking settings, make sure power management for the USB ports are all turned off. In device manager under USB, check each one (there are many) and the ones that have the "Power Management" option, make sure it's turned off. Sometimes, especially with Windows 10, these have a strange way of turning itself back on especially after a Windows update. Regards: Jack
  11. Agreed, it would be nice to be able to roll back SteamVR versions when new stuff doesn't work very well, I've seen this happen to many times. Unfortunately, it's the arrogant way companies do things now days, they shove updates down your throats whether you want them or NOT. It's kind of like the "BORG" way of computing...... "we do it our way, your way is irrelevant!" Regards: Jack
  12. Motion sickness in VR can be caused by many things. If the computer used is borderline VR capable, it may not be able to hold a solid 90 FPS, when it dips too low FPS wise, you may or may not notice it but it can raise havoc as far as motion sickness. Also, when new to VR, it takes a while to get use to VR, so using VR a little at a time and over a couple of weeks might earn you your "VR" legs meaning giving youself a chance to get use to it. Don't forget, VR can very easily fool your brain into thinking something while your body is not feeling what your brain thinks your body SHOULD be feeling, this in itself can make you motion sick. Also, optics, not everyone's eyes are created equal, so the optics used in a particular HMD might take some getting use to, might need prescription lens inserts or might never get use to it. I've tried a few HMD's and there's only one that my dopey eyes really like, all the others give me grief. It's a matter of giving yourself time to experiment and get use to it, remember to place the headset on your head in a way that you are looking into the sweet spot of the VR optics (normally dead center) to see as clearly as possible. :) Regards: Jack
  13. I don't know if they ever did solve this problem but at one time, any other USB controller which was a throttle control (this could be a racing wheel with pedals or a flight throttle stick) would interfere with the original Vive's performance, once the controller with the throttle was unplugged, everything worked fine. Just a quick something to try to eliminate a possible incompatibility issue. Regards: Jack
  14. Hi Joshua. I would add the optics of both headsets to the comparison. For me personally, I wear glasses and ended up getting VR Lens Lab prescription inserts for both the Vive and the Rift. I also had the Deluxe Audio Strap for the Vive. The optics of these headsets are so very different, in the Vive, I had a small sweet spot to see clearly but my problem was that I had to place the Vive on my head in such a way (to see into that sweet spot) that it was incredibly uncomfortable. With the Rift, I just put it on, bigger sweet spot (for me anyways) and was much more comfortable. To the point I bought a 2nd Rift (one upstairs and one in the basement (basement setup has room scale with 3 sensors, works fine)), the 2nd Rift does NOT have prescription lens inserts and I can see fine without wearing glasses, just smaller text will seem a little blurry whereas with the Vive, I had to wear glasses or have my prescription inserts in place otherwise, everything was a blur even in the sweet spot. The discomfort of the Vive to see into that sweet spot was bad enough that I sold it a few weeks ago, I do love the Vive and it's technology and possibility for expansion but if I have to be that uncomfortable while using it, then I'd rather not have one. This is just my thoughts and feelings, both headsets offer their own set of pros and cons but for me and my dopey eyes, the Rift won.
  15. The Vive Pro uses a Propriatery cable between the link box and the headset and with propriatery plugs (I believe) thus the TP-cast using the old Vive connectors would not work. TP-Cast will have to make some kind of adapter cable with the proper plugs to fit the Vive Pro. Regards: Jack
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