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CaTaPulT

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  1. Regarding sim racing, when using a wheel and pedals, seems the controllers act really strange and become almost useless, this has happened to me with a HTC Vive and also a Samsung Odyssey Plus (Windows Mixed Reality). I am using a Thrustmaster T500rs wheel and pedal set with a load cell on the brake pedal. After doing much research, seems it's the pedals that cause this problem with the VR controllers. So when I race, I don't turn on the controllers, I use the desktop in Steam to fire up the SteamVR and then the racing sim (Assetto Corsa, Project Cars 1 and 2) then I chose openVR (Oculus if you are running a Rift) and then everything works well. Everything in game menus is mouse and keyboard based. :) Take care Regards: Jack
  2. First post (teaser) was posted on January 7th, here we are at the end of April..... please define more info coming SOON? LOL Regards: Jack
  3. The best bet would be for him to try a VR headset and see how well he can see, and if he sees fine in a particular brand of headset, get THAT headset since from my experience with multiple VR headsets, each one of them has different lens qualities for MY eyes. Some I can see fine without using my eye glasses, others not so much. Good luck and hope you find what you are looking for. Regards: Jack
  4. If I still had my Vive, I would be awefully tempted to try this since the original Vive lenses is the reason I sold my Vive, the sweet spot was way too small and I had to have the headset in a very uncomfortable possition on my head to see through that sweet spot. Even the Lenovo Explorer's Fresnel lenses have a bigger sweet spot than that of the Vive. I'm sorry to say but I had to go to the Oculus Rift due to their optics suiting my eyes so much better and now I enjoy VR once again just due to the comfort level and being able to see clearly in VR. Regards: Jack
  5. I have a similar issue where my Vive controllers act really strange when I have my racing wheel / pedals turned on. The controllers with flake out, get gittery and will often not click when pressing the trigger in SteamVR dashboard. The problem is well known and it seems the culprit is any controller with a throttle, racing wheels with a gas pedal and flight sticks with throttles can affect the behaviour of the Vive controllers. I just leave the Vive controllers off and fire up the game I want to use with the mouse in Steam. There are some utilities out there that can fix this problem one of them being called "DashFix".... check this out...... https://github.com/simonowen/dashfix Regards: Jack
  6. I was having this problem too, I gave up on the bluetooth thing and turned off that feature, I just have my lighthouses plugged into a switched power bar (one for each lighthouse) and at one of them, I also have the Vive's power plugged in also. So when I'm not using the Vive, I just turn off the two power bars and unplug the Vive's USB. Everything's been working well since, that Bluetooth option seems to be more of a pain than what it's worth. I did have it working decently at one time, but after a SteamVR update, it never did work properly afterwards, there has been many SteamVR updates since but I just can't be bothered to have the headaches to get it to work properly. Regards: Jack
  7. Best bet is to look on Steam, there is software on there that will check your computer system and let you know what parts are NOT ready for VR. This is handy since it'll let you know where you stand system wise. The Steam software is called "Steam VR Performance Test" do search for it on Steam. :) Regards: Jack
  8. Unfortunately, VR requires a pretty beefy graphics card, bare minimum recommended is a GTX 970 (or AMD equivalent). Intel graphics are motherboard (onboard) video graphics I believe thus this would be seriously under powered. In Example..... when I got my Vive, I was running it with a GTX-980, I noticed that certain VR software would drop frames here and there and I couldn't set super sampling higher than default (1.0). A couple of weeks ago, I broke the bank and bought a GTX 1080 Ti and now everything is smooth with both application and compositor super sampling set to 1.5 which makes things look better and the text easier to read. Regards: Jack
  9. Hi JustJabba. Just curious if SteamVR did a update just before everything started to work all of a sudden, I know there was a update a few days ago, I just can't remember which day it was. The Vive's performance seems to be very much dependent on SteamVR and if they introduce new bugs while fixing others with each update. With all the different computer hardware out there, nailing it so everything works with all that hardware must be a exercise in frustration. I know some SteamVR releases had given me random problems but everything was fine with the next release. Regards: Jack
  10. One thing you should check regarding the controllers acting really weird is...... Do you have a device plugged in and powered on which has a throttle, this could be a racing wheel with pedals or a flight stick with a throttle control? if so, try unplugging this device and try your Vive controllers then, chance are they will work well. I had this problem, I use a Thrustmaster T500rs wheel and pedal combo for sim racing. Regards: Jack
  11. Here's something that may be worth a try? Check it out...... Regards: Jack
  12. Hi RezBec. You'll need to specify as to where you are seeing all these unwanted titles. Is it with SteamVR Home or on VivePort? Someone might be able to help. I know when I used VivePort, having stuff on the list that I had deleted was annoying. Regards: Jack
  13. The unfortunate part is trouble shooting ANYTHING on a PC is a pain in the butt due to PC's having so many combinations of hardware.... in example..... so many different models of motherboards for various kinds of processors (Intel vs AMD), driver software, some of it is well written, some not so good. Then there's video cards, be them Nvidia based or AMD and in some cases Intel, the various chipsets on those cards, the drivers for those cards and so on. Then there's the VR software itself, VivePort, Oculus Home and SteamVR. Often some of these can be the problems. Personally, I don't run Oculus home all the time (I have it turned off unless I want to run it), and I un-installed VivePort (Due to really not liking that software) so all I have left is SteamVR and I have very few issues with my Vive, the odd time, when I start SteamVR, the base stations will be greyed out, I just reboot the computer and everything is fine after that. The other thing is everyone's PC is differently setup, USB ports should have the power management feature turned off, works fine on USB 2 instead of USB 3. Background software should be kept to a minimum and some of it is so badly written that it will cause problems with the Vive (Asus Ai Suite comes to mind). So bad enough trying to figure out the problem with just the hardware aspect of a given computer, it's also trying to figure out how the operating system is setup and laid out with various drivers and software running in the background. Also there's setting in SteamVR that can cause issues, I have that bluetooth stuff for putting the lighthouses to sleep turned off, I noticed that this feature was very inconsistent depending on the version of SteamVR. So I manually turn everything off when not in use. Also, the room the Vive is being used in can be a problem too, the shape and how well the lighthouses are alligned in that room can affect tracking. Just something to keep in mind. Luckily, I'm one of the people not having problems with my Vive, but then I setup that computer to favor the Vive more than any other use. I hope you guys with the grey screens get your solution soon, I know it would drive me nuts if it were to happen to me. Regards: Jack
  14. You may need to download the newer version of the OpenVR's Advanced Settings Dashboard, the old one doesn't work very well since SteamVR started the SteamVR Home. The newer version works well but I don't think you can use it with SteamVR Home (from my understanding). I don't use "Home" and the newer version of Advanced Settings has been working well for me. :) Regards: Jack
  15. I'm not having problems, I just thought I would point out another option for those who are. Mine is actually working quite well, I do NOT have the VivePort software installed and I don't have the Oculus Home background tasks running unless I fire them up manually. This leaves only SteamVR and I've had times where my base stations showed up as being greyed out in SteamVR, so I just reboot the computer and try again and it works then. Something tells me VR software (SteamVR, VivePort and Oculus Home) have a lot of maturing to do before they become reliable. Regards: Jack
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