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Showing content with the highest reputation since 01/20/2020 in all areas

  1. 5 points
    Just wanted to share this https://www.thingiverse.com/thing:4124195 HTC Vive Wireless Dual 30mm Cooling Fan. 2x - 30x30x6mm 12v Fans @ 7.5v (Low speed fan resistors I had sitting around) 1x - 1.3 ID x 3.5mm OD DC Jack This was built due to Grey/Blue screen flashes on the HMD, Falling through the world or slowly losing tracking on the Vive Cosmos during wireless play. Looking at logs in C:\ProgramData\Vive Wireless\ConnectionUtility\Log The HTC Vive Wireless would start with temps reporting [2020-01-19 17:36:58 +10 0xB70 INFO LOG] M_Temperature=36, R_Temperature=33 -After 20minutes play time- [2020-01-19 17:56:46 +10 0xB70 INFO LOG] M_Temperature=91, R_Temperature=62 After the modification was performed the log output reported [2020-01-24 14:45:39 +10 0x4394 INFO LOG] M_Temperature=30, R_Temperature=23 -After 20minutes play time- [2020-01-24 15:05:19 +10 0x4394 INFO LOG] M_Temperature=48, R_Temperature=49 Both of these were experienced with the same room temperature of 24c and 20minutes of playtime in Beat Saber. After extended use it originally used to display temperatures reporting [2020-01-07 18:19:42 +10 0x32B0 INFO LOG] M_Temperature=99, R_Temperature=63 [2020-01-07 18:19:52 +10 0x32B0 INFO LOG] M_Temperature=100, R_Temperature=65 [2020-01-07 18:20:22 +10 0x32B0 INFO LOG] M_Temperature=102, R_Temperature=66 With a grey/blue HMD flicker every few minutes. This has cut cut the temperature by half and resulted in no drop outs after hours of use. Cheers
  2. 5 points
    Hey everyone. Feedback and critical comments are just fine here. We encourage it so we can help making this better. However, let's keep it to that and no go at each other. We are all passionate about VR and new hardware. Going forward, if the bashing, insulting, and overall pushing on each other continues, warnings will begin to be handed out in the form or a 3 day temp ban from interacting on the forums.
  3. 4 points
    Hi, I have a Cosmos running wireless. after alot of the ryzen watchdog bsod problems I finally got i running without any problems (still on same ryzen) :-) I use the "Anker PowerCore Speed 20000" for my setup. It supports Qualcomm Quick Charge 3.0 (24W) "Output 5-8V βŽ“ 3A / 8-10V βŽ“ 2.4A / 10-12V βŽ“ 2A" It seams to be working fine. it runs just over 3 hours before the need to recharge.
  4. 4 points
    @Meln what A-jey said! I won't recommend any batteries outside of the one we have on our website. However, there are users in that thread sharing their experience with other 3rd party batteries that you can take a look at for suggestions. Feel free to tag those users if you want more details. Everyone in this community is opened to sharing. Thanks,
  5. 4 points
    There currently exists only one primary production model/SKU of Cosmos that's been released as of this point. Any variation you may currently see are small things like the box color or are limited region specific things. "Rev1" isn't coming from us.
  6. 3 points
    I use the Anker Powercore Speed 10000mah & 20000mah Batteries as they are output 2A @ QC3.0 12v (24w) Be careful a lot of QC3.0 batteries only output 1.5a @ 12v and are only 18w The original cosmos battery is 1.75a @ 12v so 21w and that's what is recommended. Cheers
  7. 3 points
    @Keane0411 - thanks for your question. Not weird at all so no need to apologize. From my current understanding, that function to use a fixed cursor on the HMD with no controllers is not available. I know exactly what you're asking about cause this is something available on 3DoF headsets. I'll double check with engineering team and submit as a feature request. Just be mindful that this may fall later in the pipeline if they choose to add as they're focused on improving the tracking experience πŸ™‚ Thank you, Steve
  8. 3 points
    Funny. Boneworks works ok for me. (I just play like shit) *contains course sailor tongue language*
  9. 3 points
    Just buy the cheaper one before they are all sold out and save yourself $50 imho.
  10. 3 points
    @davide445 Quite easy to answer: if you opt out of beta you automatically go back to the latest public version which is πŸ˜‰
  11. 3 points
    Vive wireless Noctua Cooler Mod πŸ‘πŸ™‚ ...no more grey screens,overheating πŸ˜‰
  12. 2 points
    Hello everyone, My first message on this forum to share a small tip to correct nasty "pops" appearing when using our HTC Cosmos microphone. Before doing that, it was very difficult for people chatting with me to understand what I was saying because of the too frequent "pops". Of course, with such a poor location and isolation of the microphone hole, it is not surprising to see this happening... (by the way...HTC should think about reinforcing designers or testers staff of that part too (the first part being the tracking of course :)) because the problem appeared after few seconds of use and in a very common way of using the headset. Anyway, with just a piece of paper put between the bottom part of the headset and the "nose support" (these two parts are just clipped together and can be separated easily to correctly introduce and lock the paper)... it does the trick! The sound remain OK (it is of course altered a little bit...) but "pops" almost totally disappeared! Of course, I'm dreaming of a more definitive solution provided for free by HTC... So if someone from the team is seeing this message... πŸ˜‰ In attachement you can see the "installation" of the filter and you can hear two sound samples with and without the paper. I hope it helps πŸ™‚ PS: it was recorded with basic headset setup and using the recording function of StreamLabs. WithFilter.mp3 WithoutFilter.mp3 @C.T.
  13. 2 points
    Are you actually asking people that paid $1k for a gaming device to take time off it because they were sold an unfinished product? "Hey here is a car, I know you paid $20k for it and it's supposed to drive, but it doesn't yet. You see the primary function that you paid for, doesn't quite work." Sorry but no! I will spread the truth about this HMD all over the internet. And the truth is, this device is not finished and broken. Everyone should know about this, and they will. I'm even prepping a YouTube review about it and going to post it all over social media.
  14. 2 points
    I think we won't see any update soon probably because of the situation in China. That's fine, I just hope everyone is okay.
  15. 2 points
    Not using the headset hours a time I didn't measure how much are lasting. Seems to me about the same the one was coming with the package, a couple if weeks. Will see how they behave, if I will need to change now I know what to purchase.
  16. 2 points
    Try to get yourself these ones: Panasonic Eneloop AA (R6) NiMH BK-3MCCE/8BE They are holding the load over months and also last very long in my controllers. I got 8 for the controllers so I always got spare ones fully loaded.
  17. 2 points
    Hello after the Chinese new day there is a most dramatically CoronaVirus and in France I heard that lot of factorys in China are down and close to save people. I think it's a very good idea πŸ˜‰
  18. 2 points
    All I ask right now is for people who extremely frustrated and angry is to take some time off from Cosmos. Please stop spreading misinformation like it's a broken hardware and such. The reason why the updates are slow right now is because Chinese New Year just passed and dev team was taking break with their loved ones. Now the Dev team is back and updates will continue. Also, I would like to remind everyone is that reason why Oculus Rift S got fixed in just few months - because Facebook has insane resources. Thousands and thousands of people were sending their feedback to them and thanks to this Oculus was fixed fast. Meanwhile we got statement "I don't have to help" here. Well, don't get surprised then if takes longer to fix.
  19. 2 points
    @A-Jey @hamez88 It shouldn't be his responsibility to help fix this issue for HTC. He's the consumer, not an employee. If he were an employee/tester, they should not be making him pay for the device especially if it is not in working order.
  20. 2 points
  21. 2 points
    Ok, I am losing hope now. Can't even get this to work, even after reset it either crashes immediately during the room setup or can't detect controllers even then, making it impossible to progress to anything. I noticed that "room scanning" takes much longer than it used to in first days of using it, is it possible that one of the cameras went down and it's causing all these issues? Customer support only sent me procedure how to pull the Steam VR logs and Vive Console logs and asked me to send it to them, which funny enough I already attached to my initial request I sent them! I wonder if they even read it or am I only getting copy-paste from the scripts! It's getting ridiculous and I am losing my nerve here with this headset. @C.T. @jagibson
  22. 2 points
    @fceron - HDMI and Displayport are not fully interchangeable in the context of VR headsets - to run the Cosmos or any current gen HMD, you'll need a port that can drive native Displayport support for the most part. You will not be able to use an HDMI port to power a Cosmos or any modern HMD (Rift S, Index, PiMax, ect...) using any type of adapter unfortunately. The G731G seems to be a weird model - there isn't a ton of official info about that specific variant - only more generalized info for the family of laptops that one belongs to (which looks to be the Strix Scar III). The official specs for that family are pretty vague about what standards are actually supported on that port. I'd maybe recommend checking with Asus to see if that port a) Can support DP 1.2+ signaling and B) that the USB-C port is wired to the Nvidia GPU. You can usually double check the Nvidia wiring on your side by going into the Physx-page of the Nvidia control panel. I've copied an example below from the laptop I'm writing this from which has the USB-C port only wired to the Intel graphics making me unable to power an HMD via USB-C. We've had the most reliable experience on the USB-C side with the Club3D CAC-1507 USB-C -> DP 1.2 adapter. There are a ton of white label USB-C -> DP adapters from Chinese OEMs, it gets way confusing quickly to ID them by brand name. In general when looking for an adapter you want it to be able to support DP1.2+ signaling at 4K @ 60hz, and support as much bandwidth as possible, ideally over 20Gbps.
  23. 2 points
    Went to beta release last night to check and see if the tracking is improved, can confirm it is not! The headset will not track my hands when playing boxing games, the boxing gloves drift in front of my vision obscuring what I can see. The tracking is also way too slow, when the HMD looses tracking of the controller often times when it reorients the gloves it's too slow and I miss my target. There is also too much drift in this HMD device, this is especially noticeable when playing games and standing still. Both the controllers and the HMD drift when standing still. Coming from the original Vive I know what is possible, this is a terrible state to be in, hire somebody if you can't figure this out.
  24. 2 points
    You have to pay for every game with a price in Steam Store. To play the Viveport Infinity Games you need to install/start the Viveport Software. There you find over 600 games you can play free of charge with your Infinity subscription. You need to install the games through Viveport software. You won't have access to Steam achievements through your Viveport installations. Not all Steam AAA titles are available for free on Viveport Infinity plan. But at least you get a lot of worthy titles.
  25. 2 points
    Gaze control (cursor in center of view based on head tracking) is available if the application developer adds it. We have sample code for this with the Wave SDK for developers. Ideally developers should consider fall back support for controllers -> hand tracking-or eye tracking or basic gaze support (somewhat in that order based on hardware), @Keane0411
  26. 2 points
    Hi @stvnxu, I've logged an issue report for this problem which has been picked up as ticket 50112500, the DIAGTOOL number is 20200125230646. Had a glitch (grey screen) whilst playing the new Doctor Who game and ended up in a wall! This is with wireless. I've ordered one of the USB 3.0 cables to see if that improves things.
  27. 2 points
    I have just played my new Beats Sabre game for 25 minutes and the tracking for the game was perfect. I installed the newest Beta Software/firmware. it can play very well. very enjoyable. I don't know if a powerful PC makes any difference.
  28. 2 points
    The Oculus Rift S (which I have owned) tracking and controller grip lag issues took almost exactly 4 months to fix. Vive has now had the same time to work on Cosmos tracking. So, I don't think it's unreasonable for most users to be a little disappointed right now. Like you and op I agree that name-calling bashing is not very useful though (and pretty immature). Some think that anything negative is bashing and unconstructive. This is not the case imho.
  29. 2 points
    Wish there was an option to just opt out of Cosmos. Never spent this type of money to be a beta tester for a product. Tracking just doesn't work. Have sent through a ton of logs. It's the tracking hardware more than the firmware. It is only possible for them to do so much. Any game or app requiring you to put on controller in front of the other, above shoulder, down to waist or slightly behind head just doesn't work. Purchased The Walking Dead: Saints & Sinners and have had nothing but tracking issues. both on Beta and official firmware. Just give me an OPT of of Cosmos button where Vive takes it back and give me my money back. Should have gone the Pro or Index.
  30. 2 points
    I've got a good quality usb 3.0 A-A cable on it's way, 1.5M because 1m is too short for me. Will add that to the list of tricks and see if there are any improvements. Cheers
  31. 2 points
    Re-echoing this! It'll also help speed up the process if you write "rd_log_request" in the description to help funnel the data directly to that team to leverage in improving the tracking.
  32. 2 points
    The feedback you get by new tracking updates.
  33. 2 points
    @Sjunin Please please please use the issue report after you next play Boneworks by going to Settings -> Troubleshooting -> Report, in the Vive Console. Ensure your HMD is on and the wireless battery has plenty of charge. The Cosmos logs all sorts of events in the HMD storage so should pick up any HMD or controller issues. The report will go straight to Vive support who will send to the dev team.
  34. 2 points
    After squishing them a bit it did feel a bit better, Still not as supported as the oem foam but you are correct i do find these to be more comfortable and it does bring you closer to the sweet spot, unfortunately it does let in a bit more light, but meh im not that bothered by it.
  35. 2 points
    Pushing, It is fairly well sealed and you can feel the air coming out of the vents on the lower half of the unit. I didn't like the 40mm fan mods and how they were just blowing over the device or looked bulky, This mod ducts the air through the vents creating static pressure internally. Have also partially made a single 40mm version however I can finish if people are interested. This could also be powered via 5v from the USB-C connector on the HMD or using a USB-A Splitter and getting 12v from the battery directly. Up to the user what they want to do. Cheers
  36. 2 points
    I have a fan on mine and it keeps the temps down to around 50 but still have the issue. Also as joellipenta said it happens with both the HTC and third party batteries. @Synthesis
  37. 2 points
    Hi @CSharpMaster Thanks for the steps to reproduce. We will investigate the reason and I think it can be improved in the next version. Target release date is end of February. As for now, one suggestion is to move the HMD slower and don't make long moves. Or you can add hints to users and let them put hands down and up again.
  38. 2 points
    You are not forced to buy faceplate mod or basestations, its optional. Also that is the whole point of HTC updating the vive cosmos constantly so you can use rifles in game without the tracking dropping. I wouldnt really say its a meme in the public eye though,
  39. 2 points
    Tested now and it works, confirmed you need to restart the application after setting the new resolution.
  40. 2 points
    Alan, that item is simply a replacement for the Link Box that came with your Cosmos and is a little more compact. However, there is not much advantage to this for most imho. To go from Wireless back to tethered (I have done this a couple of times btw) you first go to your Vive Cosmos menu, wireless, and disable this. Then you need to hook up your Link Box again. Actually you can leave it hooked up when wireless as long as you do not power it on = green light. Then disconnect the short wireless headset cable and replace it with the long wired one and reconnect it to your Link Box. Restart everything, power on your Link Box, startup your Vive Cosmos console and you should be good to go. If you want to go back to Wireless; exit your Vive Cosmos console, power off your Link Box, change headset cables, startup the Vive console, menu, wireless, and re-enable it (you may need to re-pair your wireless connection). Just my opinion but if you go wireless and you are happy with it you should just keep it wireless and avoid switching back and forth. Constantly plugging/unplugging/plugging your headset cable may eventually damage the headset's connector imho.
  41. 2 points
    Who has said this is a hardware issue? I can't see anything from HTC on this? I am pretty sure you're incorrect. Having said that, inside-out tracking is really complex and took Facebook 4 months to become stable. I'm happy to give HTC another couple of months before I start to get concerned.
  42. 2 points
    I feel your pain. The thought of paying more money to fix the Cosmos tracking actually makes me feel sick. They are literally going to charge the same price as the original unit to fix the original unit which will realistically just make it a new version of the PRO which they should have just done at the start. Vive allow us to trade in the controllers and face plate for a heavily discounted on the new face plate, controllers and base stations to fix the Cosmos to how it should have been released.
  43. 2 points
    OK, tried this a few more times under different lighting conditions. I also opted out of SteamVR beta to the current stable version. Under all conditions the tracking was worse than the previous beta and while the previous beta was the best so far it is still far from acceptable imho. I really am quite disappointed with this update and after +3 months of mucking around I'm getting pretty tired of being a Vive Cosmos Beta-tester. Given the poor show from Vive Cosmos engineers to date I really doubt that this headset is going to achieve Oculus Rift S inside-out equivalence within the next few months. Promises and excuses are likely to drag on for some time, esp. given the upcoming Chinese new year (when everything seems to stop). Until Vive throws enough resources and expertise at the Cosmos I think this will drag on for maybe a lot longer. I hope I'm wrong btw. All I want to do is enjoy my VR experience. Currently, only my Oculus Rift cv1 w/2x sensors and Vive Pro w/2.0 base stations allow me to do so. While I like being involved with early development projects, these are only satisfying to me if I can see good progress. Right now the Cosmos development process is far from satisfying for me. So, I will immediately pack up my Cosmos and park it under my pool table. I will monitor-only (no posts) the Cosmos forum to see if and when significant progress is made before taking it out of it's parking bay. For those brave souls who intend to soldier on, I salute you! Good Luck, and cheers.
  44. 1 point
    Just wanted to update anyone that is interested. I found a solution (support was no help). I bought another wireless setup. Swapped out everything but the card. No luck. Then I just started trying everything I could find online (not much). Killing this, changing that. No luck. Finally I got frustrated and just started killing random processes...and it worked. Started, stopped. Worked perfect. Replaced with my original gear. Perfect. Rebooted...same situation, stuttering, pixelation. I tried killing processes one by one, keeping track of what I was doing. Nothing worked. However there was one process that I couldn't kill. It was for my son's Razer keyboard/mouse. I went into the system tray and exited from there. Perfection. Well as close to perfection as VR currently is. So if you're getting pixelated screens and tracking issues with wireless if you have an RGB keyboard/mouse setup. Kill them and it MAY clear it up. It did for me.
  45. 1 point
    @oxygen4004 what is your exact problem? The headset comes with a guarantuee and if it's a hardware issue you got a replacement or a repair at no cost. If you paid something for it then you did definetily something wrong.
  46. 1 point
    @TomCgcmfc - The quality is a combination of a lot of factors - but mainly your taking a lower resolution image and spreading it across a high resolution panel that's directly next to your eye. You can't exactly just go and stick high res cameras on the front and call it a day - supporting high resolution sensors requires you to add a bunch of extra camera processing circuitry to the HMD (dramatically increasing raw costs) and after the fact you have to get the data back to the PC and rendered as quickly as possible. Consumer pass-through at this stage is mostly a convenience feature that keeps you from removing the headset and happens to help developers prototype MR ideas (on some HMDs), it's simply not designed to be a crazy high fidelity experience on the consumer level quite yet. Professional HMD's that are specifically targeting pass-through like Varjo's HMDs (which run $5,000 +) are able to support higher quality pass-through for a few reasons. What primarily drives it is that they're using eye tracking to only send back high resolution data on the part of the camera feed you're looking at because otherwise it's simply too much data to pipe back RAW. Even with foveation, they still need to tether the HMD using a custom fiber optic cable ($$$) in order to get support the bandwidth levels fast enough to get the data back to the PC, process, and then rendered back out to the headset without significant latency. We'll get there on the consumer side sooner than later but there are some pretty solid reasons why pass-through is at it's current quality level across consumer options.
  47. 1 point
    @pataan - Just to be extra clear here - Viveport Infinity services are accessed and launched by the "Viveport" client on your PC which is completely separate from the Steam client. If you don't have Viveport installed, you can download it from the top of www.viveport.com. You'd launch and log into that client to access the Viveport Infinity Library. Viveport titles are powered by SteamVR. When you launch a Viveport title, SteamVR will also co-launch and drive the experience. In some cases, you may need to log into the Steam client to have SteamVR launch. Cheers,
  48. 1 point
    I've used the Rift S multiple times and i can tell you the tracking is much better than the Cosmos in it's current state. If only the Index was available in Australia would have never even thought of going the Cosmos.
  49. 1 point
    This happens with the provided 21W battery or a 3rd party one.
  50. 1 point
    @Electron I can officially confirm a 150x150 degree FOV on the PC-side wireless transceiver (same on vertical and horizontal) with a rated range of 6m. You can definitely mount from overhead if you can also overhead mount the PC's (as you can't really reliably extend the wireless linkbox) - in fact, that's actually the best way to try and achieve occlusion free ranges that approach the ~10x10 meter range of BS2.0. 60Ghz is a "bouncy" frequency rather than a penetrating frequency - the behavior is very complex and unique to each environment but keep in mind that to an extent, signal bounce plays into the occlusion modeling and is actually partially how the system works.
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