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Flashfire2205

Base Station Support for the Cosmos

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I am looking at buying the Cosmos but I couldn't find a clear answer if the Cosmos can use base stations for tracking. Is this a current feature of the Cosmos or is it a planned feature?

 

@Synthesis

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@Flashfire2205, the Cosmos (and it's default controllers) do not have native basestation (SteamVR tracking) support - it does not have the sensors required to detect signals from base-stations and it is natively an optically tracked device . We've announced an "external tracking mod" add-on faceplate for Q1 2020 that will enable the headset to be natively tracked via SteamVR tracking.

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Posted (edited)

This may be an obvious question, but every comment I've seen on this only suggests the headset will be tracked via SteamVR tracking/basestations. This will allow the use of basestation based controllers (og vive wands, knuckles etc), correct?

Edited by Tarsuel

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@Tarsuel,

  • SteamVR is two components: the SDK/Runtime which is the software that drives communication between the game engine and the headset and SteamVR Tracking which is a hardware based tracking solution currently consisting of basestations and the sensors to detect their signals.
  • The Cosmos is a SteamVR headset meaning it's natively compatible with SteamVR titles which are driven by the OpenVR/SteamVR SDK/Plugin.
  • The Cosmos does not natively support SteamVR Tracking - neither the headset nor the controllers have the sensors required to detect signals from a base-station. We'll launch an external tracking mod in Q1 2020 to facilitate the headset being tracked by base-stations. The Cosmos is optically tracked - it's using the 6 cameras on the device to track the controllers as well as the HMD's position in 6DoF. You cannot hybridize a SteamVR Tracked device with the headset natively although there are ways to roughly accomplish this using existing SteamVR community-built tools but this falls outside of our current scope of support.

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4 minutes ago, VibrantNebula said:

@Tarsuel,

  • SteamVR is two components: the SDK/Runtime which is the software that drives communication between the game engine and the headset and SteamVR Tracking which is a hardware based tracking solution currently consisting of basestations and the sensors to detect their signals.
  • The Cosmos is a SteamVR headset meaning it's natively compatible with SteamVR titles which are driven by the OpenVR/SteamVR SDK/Plugin.
  • The Cosmos does not natively support SteamVR Tracking - neither the headset nor the controllers have the sensors required to detect signals from a base-station. We'll launch an external tracking mod in Q1 2020 to facilitate the headset being tracked by base-stations. The Cosmos is optically tracked - it's using the 6 cameras on the device to track the controllers as well as the HMD's position in 6DoF. You cannot hybridize a SteamVR Tracked device with the headset natively although there are ways to roughly accomplish this using existing SteamVR community-built tools but this falls outside of our current scope of support.

Maybe your current scope of support should be to at least provide SteamVR compatiblity asap.  Thanks.

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