arupmassmotion Posted September 19, 2019 Share Posted September 19, 2019 I'm using OpenVR to add support for the Vive to my app. It was working fine the last time I tried it 2 months ago. I just tried it again and it is giving me the "TextureUsesUnsupportedFormat" error when I try to call "openvr::VRCompositor()->Submit( eEye, &eyeTexture );" The code and headset has not been changed in the last two months and everything was working perfectly then so I am confident in my code correctness. The only thing that did change was a SteamVR update. Could this error have been caused by the SteamVR update and is there a record of such errors happening before or how to resolve them? Link to comment Share on other sites More sharing options...
HackPerception Posted September 19, 2019 Share Posted September 19, 2019 @arupmassmotion - The SteamVR/OpenVR SDK is pretty fluid in the last few months due to Index's release. As it's a Valve managed SDK - I'd recommend posting a detailed issue report in the "Issues" section of the OpenVR Github and x-posting to Valve's SteamVR discussion board. That said, I'm a little confused by this report - it sounds like the runtime updated but not the SDK/plugin and you're getting an engine error rather than a runtime error. The return code for that error is copied below - it's referring to the assets in your scene - it may be that you now have an asset that's incompatible rather than being due to a change in the SteamVR SDK/runtime. - TextureUsesUnsupportedFormat (scene textures must be compatible with DXGI sharing rules - e.g. uncompressed, no mips, etc.) Link to comment Share on other sites More sharing options...
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