Jump to content
 
Sign in to follow this  
Paul Demars

[3AxeOfFreedom] Deactivate Movement axes

Recommended Posts

Hello,
I'm a developper and I'm currently working on an adaptation of an airplane simulation in VR. The application is not my production (Xplane 11) and I need to deactivate the 6 axes of freedom. I only need the rotation of the HTC device without the movement.
But I need to do it directly on the HTC application because I can't do it directly on the simulator.
Thanks,
Paul Demars

 

 

@Dario

Share this post


Link to post
Share on other sites

@Paul Demars - Can you please describe your tech stack a bit? In short, SteamVR tracked hardware is fundamentally 6DoF only - at the OpenVR/SteamVR layers, you can only derive and query OpenVR for a 6DoF pose, and in the case of SteamVR tracked hardware, that pose is dependent on timing data from the basestations. There are several tricks to derive a 3DoF position within an editor (Unity, Unreal) but not so at the OpenVR layer.

Share this post


Link to post
Share on other sites

Please sign in to comment

You need to be a member in order to leave a comment

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...