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GDC 2019 Developer Day Video Sessions & Resources


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HTC VIVE had a great time with VR developers at GDC 2019 and we're excited we got to share some of the cool things we're working on. Thank you to everyone who attended, asked questions and connected with the team! If you weren't able to make it or just need a refresher, here's the 6 developer sessions we held and their videos. Please take a look and jump into the comments. Thanks again!

 

Developer Day Keynote: Platform Strategy for 2019

We kicked off HTC VIVE's Developer Day with a keynote presentation. We shared the latest updates and announcements on our platform strategy and new opportunities for developers. In this video, you will learn about HTC VIVE's platform strategy in 2019 and what new opportunities are possible in the VR ecosystem.

 

 

Speakers: 

  • Rikard Steiber - SVP & President, Viveport
  • Vinay Narayan - AVP, Product & Operations
  • Hugo Swart - Head of XR, Qualcomm Technologies
  • Bjorn Book-Larsson - VP Product, Viveport

Links and Resources:

 

Developer Success in the Era of New Competing Digital Platforms

How are VR developers finding success today as more digital platforms emerge? In this session, industry veteran and VP of Product, Bjorn Book-Larsson, uses data and trends to outline strategies toward increased engagement and monetization in the context of this new landscape. In the second half of the session, Bjorn moderates a panel of industry experts who will share their own paths taken to achieve success in VR. You will learn where VR developers are finding success in the market today and strategies they can take to increase engagement and revenue. You will also hear from a panel of industry experts on how they are finding success in VR.

 

 

Speakers:

  • Bjorn Book-Larsson - VP Product, Viveport
  • Graham Gaylor - Co-Founder & CEO, VRChat
  • Christof Wegmann - Founder & CTO, Exit Games
  • David Sapienza - Executive Director, HTC VIVE

 

Getting Started, Publishing and Beyond: Viveport SDKs + Vive Input Utility

In this two-part session, you will learn how to build cross-platform VR applications with the VIVEPORT SDK and VIVE Input Utility. Among many features, the VIVEPORT SDK provides user insights, monetization paths and digital rights management when distributing to a variety of VR headsets. VIVE Input Utility is a Unity toolkit for multiplatform VR development and includes some of the most common actions in VR like teleportation, object grabbing/throwing, and a UI pointer. For both SDKs, we walk through supported features and demonstrate use cases for your own development. You will learn key features of the VIVEPORT SDK and VIVE Input Utility and how to get started implementing them in their VR applications. For each toolset, hear how developers are using these tools today to lay the foundation for their VR experiences.

 

 

Speakers: 

  • David Sapienza - Executive Director, HTC VIVE
  • Dario Laverda - Sr Dev, Dev Relations & Partnerships

 

Building for the Standalone Ecosystem: WAVE Platform SDKs

VIVE Wave is an open platform and toolset that enables easier Standalone VR content development and high-performance device optimization for third party partners. The VIVE Wave SDK offers an open interface enabling interoperability between numerous mobile VR headsets such as the VIVE Focus and accessories. Watch this session to learn more about VIVE Wave’s key features and hear from a panel of developers and hardware partners sharing their efforts to enrich the ecosystem. You will learn key features of the VIVE Wave SDK and how to get started creating for the Standalone VR ecosystem. You will also hear from a panel of industry experts on how they are leveraging VIVE Wave to achieve their goals in VR.

 

 

Speakers:

  • Tony Lin - Director, HTC VIVE
  • Leigh Momii - Sr. Manager, Content Partnerships
  • Karen Zu - VP of Marketing, Pico Technology
  • Li Zhang - Co-Founder & Chief Strategy Officer, DP VR
  • Pedro Matsumra Kayatt - CEO, VRMonkey

 

Creating More Immersive Experiences: 3DSP Audio SDK + Hand Tracking SDK

In this two-part session, learn to create more immersive VR experiences with VIVE 3D Audio SDK and VIVE Hand Tracking SDK. The VIVE 3D Audio SDK is a spatial audio SDK that enhances any VR application with features such as HOA, HRTF, geometry occlusion, and Hi-Res audio support. VIVE Hand Tracking SDK provides real-time hand skeleton and gesture recognition using on-board cameras on VR devices. It is purely software-based and requires no extra hardware. For both SDKs, we walk through supported features and demonstrate use cases for your own development. You will learn key features of the VIVE 3D Audio SDK and VIVE Hand Tracking SDK and how to start implementing them in their VR applications. For each SDK, hear how developers are using these tools today to create more immersive VR experiences.

 

 

Speakers: 

  • Avery Kuo - Sr. Manager, HTC VIVE
  • Andrew Champlin - Sound Designer II, HTC VIVE
  • Relic Chu - Sr. Manager, HTC VIVE

 

The Future of XR Development: SRWorks SDK + SRanipal SDK

In this two-part session, learn how VIVE is pushing the future of XR development with the SRWorks SDK and SRanipal SDK. The SRWorks SDK is a software framework for developers to leverage the hardware of a headset for spatial mapping and AI for scene understanding. The SRanipal SDK allows developers to track and integrate users’ eye and lip movements, empowering developers to read intention and model facial expression. For both SDKs, we walk through supported features and demonstrate use cases for your own development. You will learn key features of the SRWorks SDK and SRanipal SDK and how to get started implementing them in their VR applications. For each SDK, hear how developers are using these tools today to create ground-breaking VR experiences.

 

Speakers: 

  • Daniel Yang - Sr. Director, HTC VIVE
  • Gaspar Ferreiro - CEO, Project Ghost Studios
  • Jeff Marshall - CEO, VRSPeaking
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