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  1. Today
  2. If that's not working well for you, I've found recently that SideQuest gives me a lot of the same functionality.
  3. I tweeted a quick note to the HTC Vive account about this, but I thought it might be good to share for others who are looking for OpenXR support. Oculus/Facebook just took a big leap forward into fully making OpenXR the true standard for interoperability. I'm fully backing HTC in this fight right now, so I hope to see something similar posted publicly! There are 2 months left in Q3, c'mon we can do this. ๐Ÿ™‚ Oculus All In on OpenXR: Deprecates Proprietary APIs
  4. Yesterday
  5. So still no fix for the vertical lines with head movement issue?
  6. Not sure on device performance but things seem to be ok on my end after the update.
  7. I Did, the resolution in the console is at maximum (ultra). yet Steamvr reports 2348X2348. for comparison if i hook the G2 instead, Steamvr reports 3864X3780 in 150%. there's definetly something disturbing the vive to go full res.
  8. Hello everyone ! We are playing with our new Focus 3, it's a nice headset but in our Unity App we can't get to access Joytick data on controlers. Buttons inputs works fine but no axis data. As our moving system is based on axis input, we can't get our app to run correctly. We tried with Unity Input system and Wave SDK, nothing to do it doesn't work. Here is our basic script (translation only) : public class PlayerController : MonoBehaviour { VRControls controls; public Rigidbody Player; public enum ControlerType { ViveFocus3, OculusTouch, Gamep
  9. Set your resolution in the vive console. I'm getting 4032x4032 on 3090 on 150% and it's very sharp once you get used to the glare on the edges and set your sweetspot correctly.
  10. This is a resolution issue as its not a "slightly" better situation, its overwhelmingly different. and from what i hear from others, its supposed to look as crisp and sharp as the G2. i have a index level resolution with the Vive Pro 2. steam reports 2348X2348 resolution on 150%. something is just not working correctly.
  11. I had the hp g2 also,The G2 is just alot sharper and clearer then the vive pro 2.. You cant do nothing about that..
  12. VIVE Software โ€“ Beta Release Notes Released July 23rd 2021 Vive Pro 2 [Firmware] Updated firmware to improve device performance and stability Vive Console [General] Modified typo on vive console [Vive Pro 2] Added Audio feature โ€“ Ambient noise cancellation Fixed a bug where flicker is observed on the right-eye when playing content using R.E.A.L mod [Vive Lens] Improved initialization time
  13. Last week
  14. For those following this thread. I added those ports allowing them to be passed without inspection to the GravityZone Firewall module. I still get error Wi-Fi streaming 912 on the one PC I tested. it is weird because I can see the IP address and name of the VBS server clearly. I also tested a Static IP on the PC but if you do that the VBS application gets a loop back IP of . VBS Server application seems to only run with a PC set to DHCP. I will try uninstalling GravityZone from one of the computers and then test to see if I can connect to the VBS server via Wi-Fi over the weekend.
  15. Hi i was wondering if someone had this issue and can shed some light. I bought the VP2 today, coming from a mixed VR of knuckles and Reverb G2. People saying the VP2 is clearer / exactly the same as G2 in terms of clarity/graphics, but i just don't see it! The G2 seems WAY more clear then the VP2, something in my resolution is not working, i tried every trick in the book. adjusting my straps, my HMD, lens distance and IPD, changed resolutions both in vive software and in steam. (150% in steam and Ultra in Vive) i also reformatted the PC to eliminate bad drivers left overs from p
  16. I have followed the instructions out lined on the Vive Business Streaming Site and my headset is not allowing streaming over a USB cable. My USB iconon my PC is grayed out (as described here: https://business.vive.com/us/support/vbs/category_howto/starting-a-usb-streaming-session.html ) Looking in headset, when I plug the USB cable in, an alert pops up that says Only the "Take no action" item is selectable. I am using an Oculus USB Link Cable (USB 3): https://www.amazon.com/Oculus-Virtual-Reality-Headset-Cable-Gaming/dp/B081SHD773 Please advise. Thanks!
  17. Alright, if you do see the issue again, please feel free to let me know.
  18. Is there anywhere particular we can look for in progress updates, features focus, things like that? I'm particularly curious about WebXR support right now. I've been tracking through an issue with Mozilla Hubs thru Firefox Reality, and it doesn't even look like the Focus 3 controller assets and profiles have been merged yet... Add HTC Vive Focus 3 profile and model. by lawwong ยท Pull Request #199 ยท immersive-web/webxr-input-profiles (github.com) Also, when running most of the WebXR tests/examples on the Immersive Web site, the performance is substantially worse than what I used to se
  19. I don't remember any specific error codes now, but I went ahead and removed everything, reinstalled again and rebooted, and I've been using the beta version the past two days without any real issues. Glitch in the Matrix I guess. ๐Ÿ™‚
  20. Unity Version - 2020.1.17f1 URP - 8.3.1, Single Pass Vive Wave XR - I've attempted all of them. 4.0.0 - r28, r39 and 4.1.0-preview 5.1 Vive System Version - 3.0.999.124 Wave SDK Version - 4.1.0-u4 Everything now renders as pink due to removed shaders. Deployment to device provided no issues until Monday afternoon(probably deployed .apk to device over 20 times without issue and shaders/materials rendered properly). To my knowledge, I made no changes to any graphics settings, shader stripping, etc. 2021/07/21 15:16:38.725 10355 10393 Error Unity Unable
  21. Sorry, I think I was maybe the test Guinea Pig, and was asked not to share anything. The good news is, pixel inversion on the 8kx can be fixed and quite simply too, just put in a support ticket.
  22. Yep! The og vive (99% good, all thanks to valve), is imo far superior to any other headset htc made. The cosmos is complete garbage - wireless often crashes, uncomfortable, no ipd, too expensive, dumb halo design, painful unergonomic design, stupid package has old bulky dated wands, cameras are barely even functional, no modular parts for it as of yet, lesnes SUCK! endless god rays and blur, nose thing doesn't even work. lets in lots of light; sweaty stinky foam, mediocore audio (sharp distortion of sorts at high volume), wireless has disastorous heating effects (literally gets to 90 celcius+
  23. Better idea to contact pimax support directly, because of the reasons raging beard mentioned. Though congrats for making the endlessly superior choice of ditching htc/vive, in favour of a decent, competent vr company for consumers!
  24. I found a solution, but not the preferred one, I guess ๐Ÿ™‚ In the ReticlePoser script I commented out the line targetReticle.rotation = Quaternion.LookRotation(result.worldNormal, raycaster.transform.forward);
  25. Thank you for the response, I figured out that my ad blocker was preventing the pop up.
  26. Hello i have yhe 8kx too and had it with the vive pro 2,could you pm me please how you did it...
  27. I decided to buy the 8kx, very glad I did!!!! It's awesome, but the funny thing is I quickly noticed lines with movement in that too ๐Ÿ˜ž Well I contacted Pimax on Monday, they had a great email conversation with me, and now the lines are gone and it's perfect ๐Ÿ™‚ I can't go in to how exactly, I was asked not to share how as I assume they will do a more proper version in time (plus you could mess up your HMD if you do wrong setting) but it was fast and effective. VIVE take note, that is how it's done. Honestly guys, ditch the Pro 2, I'm glad I had to send it back otherwise I would have mi
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