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  1. Yesterday
  2. Where I can find precise information about this topic in documentation (how to create 2 gaze ray; replace gaze ray with panel of my creation etc)?
  3. Hi everyone, I'm working on a project with HTC Vive Pro Eye in Unity. I'm using both SRanipal and Tobii XR in the same scene, and apparently they work fine. But when I add the script to extract data from eye introduced in this study (https://www.frontiersin.org/articles/10.3389/fpsyt.2020.572938/full), no results appear. It seem Tobii XR Inizializer prevent to extract data and print them. But I need both SDK to work together. Is there any solution to this problem? Thanks all of you!
  4. I have been advised to ask my question here in the Developers Forums, so I hope you can help me out: I recently bought a Vive Pro Eye Set and would like to know if the gear lens mod will work also on the Pro Eye Version and if the modification will have a possible (negative) impact on (or a risk of influencing) the eye tracking performance - any advise is welcome!
  5. It sounds abnormal... I would suggest you contact customer service and send a ticket.
  6. hey hamidi, Have you solved this issue?
  7. Hello, I was wondering if Vive Cosmos Elite uses Steam VR compositor, according to newest Steam VR update there are some improvements for headsets using Steam VR compositor: https://store.steampowered.com/news/app/250820/view/3044967019267211914 I'm pretty sure that OG Vive used Steam VR compositor, but I'm not sure about Cosmos Elite. If it doesn't use Steam VR compositor, then is there any performance loss vs Steam VR compositor in Steam VR games? Also if it's true, then we are missing some good features from Steam VR updates. Is there an option to switch Cosmos Elit
  8. Ich liebe es, Wert für mein Geld zu bekommen, und es tut weh, wenn ich herausfinde, dass jemand versucht, mich zu betrügen. Das ist es, womit wir uns abfinden müssen, wenn es um den Kauf von Gadgets und Laptops geht. Ein Verkäufer hat einmal einen Laptop mit 350 GB Speicherplatz geliefert, während ich die 500-GB-Variante bestellt hatte. Wegen dieses einen Fehlers habe ich den Verkäufer nie wieder benutzt. Sie haben Recht, wenn Sie die Bewertungen durchgehen, und ich habe nur gute Worte über https://mabuspix.com/gaming-vr/virtual-reality/863/htc-vive-cosmos-elite-vive-cosmos-elite-vr-brille geh
  9. @SolidJuho Another quick question, did you try your script in VIU's Example scene?
  10. @chengnayHey, I am using Unity 2019.4.17f. And yes, trigger is not working at all. GetPress, GetAxis nor GetTrigger.
  11. @SolidJuho Which Unity Editor version did you use? You mean trigger is not working for all(GetPress, GetAxis and GetTrigger)?
  12. Hello, I am using HTC Vive Trackers, VIU 1.12.2, SteamVR 2.7.4. I am trying to get data when trigger is pressed by connecting pin 1 to pin 4, but I am not getting logs. It is working and logging data for all other pins correctly, only pin 4/trigger is one not working. I have tested and checked that all pins are working correctly in SteamVR test mode. This is my current code to log all tracker data for debug purposes only: foreach (TrackerRole track in Enum.GetValues(typeof(TrackerRole))) { foreach (ControllerButton item in Enum.GetValue
  13. Last week
  14. Looks like a fix is incoming in the next Viveport Streaming update for this issue. Hopefully not too long now!
  15. @mattia.barbieri91 Yes it is possible, please see the documentation for more information.
  16. I may as well continue this conversation with myself. I contacted support and they sent me a document with a procedure on how to diagnose issues with a base station. I'll try it soon.
  17. SUMMARY: Vive and SteamVR Room Setup apps don't work, are unresponsive and crash. I had a lot of issues since I got the Cosmos; I was able to work around some of them; but I keep having the same issues and can't solve them. Cosmos Setup keeps saying I need to connect it to USB 3.0 or higher but it already is, and it worked just fine without giving any such error when I initially set up my Cosmos. Now I can't use the headset at all and the fixes I've tried are above. I'm on Win10 with i7 7700; GTX 1060; And a Samsung monitor using DP. This is a huge annoyance considering I deci
  18. I just bought a Vive Cosmos yesterday as a first time VR user. I went throught the setup process and everything went fine. Setup was a success. I went through the process where it scans your room; however SteamVR wouldn't see the headset so I decided to uninstall the Vive components and run the setup again. However, the setup started to give me an error saying I needed to connect the converter into a USB 3.0 port or higher. But it was already connected to a 3.0 and I checked and saw that the 3.0 port and its connection were working just fine. I reinstalled all the Vive stuff, Steam,
  19. Hello, I am trying to install the Vive3DSP plugin into my Unity project. When importing the package I downloaded from here I get the follow error: Assets\HTC.UnityPlugin\ViveInputUtility\Scripts\Editor\CI\CIUtils.cs(46,44): error CS0117: 'Environment' does not contain a definition for 'GetCommandLineArgs' I couldn't find much info about this. What's causing the error? I'm using Unity 2019.4.17f1 in URP Scripting backend Mono API Compatibility Level .Net Standard 2.0 Vive3DSP_v1.2.2.0 Thank you for your help
  20. Hi Everyone! I'm working with HTC Pro Eye in Unity using SRanipal. I would like to know if there'se any chance to change Gaze Ray Sample 2; creating two different gaze rays, for each eyes. And if it possible, it is possible obtain data from each eye? Otherwise, is possible to change Gaze Ray form, with a panel of my creation create inside Unity? I mean, i create using Panels a particular effetc which simulate low vision conditions, and i would like to use this panels, as a replacement of "pink" ray gaze offered in the SDK. Thanks for the help.
  21. Hello. We have kind of the same problem here. Works at 120hz on an inferior computer than mine. (i5 vs i7 and 970 vs 980) All my drivers are up to date. Not the case in other computer. Is it possible that there is an regression in gpu update ? Here a SteamVr system report if it can helps.SteamVR-2021-02-25-PM_02_54_55.txt Thanks a lot.
  22. Hi @xunhaosteam, Thanks for your feedback, and this is for our internal development usage. We will remove this in new updated version. Sorry for make your confusion.
  23. Hi @intranuclear, To modify the WaveVR_InputModuleManager will NOT take effect due to the settings will be overwritten by the WaveVR_Pawn. You just need to do what you did for WaveVR_InputModuleManager on the WaveVR_Pawn. The event button settings are controlled by the WaveVR_Pawn, not WaveVR_InputModuleManager. Thanks.
  24. Have you clicked the pair button on vive console or vive wireless console before pressing the button on wireless adapter? You may want to turn off the linkbox and SteamVR when doing the switch.
  25. I recently got the wireless kit for my Cosmos Elite but can't seem to get it to pair at all light just keeps blinking green and nothing happens I am a sad boy My plan was to bring the base stations into the next room and play in the other room wireless, I even tried simply setting things up in front of the pc itself but no dice I've followed all directions that I am suppose to and watched several YouTube videos on it, I really want it to work like...just connect once even if I have to play in the same room as my Pc thats fine but it just won't pair I've restarted my pc more than
  26. I recently got the wireless kit for my Cosmos Elite but can't seem to get it to pair at all light just keeps blinking green and nothing happens I am a sad boy My plan was to bring the base stations into the next room and play in the other room wireless, I even tried simply setting things up in front of the pc itself but no dice I've followed all directions that I am suppose to and watched several YouTube videos on it, I really want it to work like...just connect once even if I have to play in the same room as my Pc thats fine but it just won't pair I've restarted my pc more than
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