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Viveport SDKs and Downloads

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Includes downloads of Vive software and SDKs, suitable for developers.

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Viveport Scene SDK Preview - download here

Today, we’re announcing the early release of the Viveport Scene SDK, a new toolset that will help developers create immersive VR Previews that will be showcased in Viveport. The Viveport Scene SDK will allow developers to engage customers with their content before purchase or rental, by generating:   VR Previews: Rich and interactive 3D environments streamed dynamically to the viewer on Viveport to increase engagement and customer conversion. VR Skyboxes: Immersive "360 preview images" that

Rockjaw

Rockjaw

New Viveport Developer Features – Download Viveport SDK 1.6

We’re excited to announce the release of the latest version of the Viveport SDK (v 1.6.0) that provides additional integration with Unreal Engine as well as new features to aid with in-app subscriptions as well as DRM Error Codes.       With the updated Viveport SDK (v 1.6.0), apps and experiences developed with Unreal Engine now have access to several enhancements, including User Profiles, Stats & Achievements, and Leaderboards to seamlessly leverage alongside Unreal Engine’s other powerf

HackPerception

HackPerception

Download Viveport SDK

The latest version of the Viveport SDK is available for download from the links below.   To see the latest documentation, click here.   To download the latest version of the SDK, click here.

Rockjaw

Rockjaw

Vive Tracker: SDK and hardware FAQs

       How do identify whether Vive Tracker or the controller is being tracked?   You can use the class type of SteamVR SDK to identify if Vive Tracker or the controller is currently being tracked.   Does Vive Tracker have a different coordination system compared to the controllers?   Yes. Content developers need to apply different coordination settings based on the position where the Vive Tracker is mounted.   How can I replace the controller with Vive Tracker if I already created

Rockjaw

Rockjaw

Vive Tracker: general FAQs

     General FAQs for Vive Tracker   How do I connect the dongle to my computer?   Connect one end of the supplied USB cable to the dongle cradle, and then attach the dongle to the cradle. Connect the other end of the USB cable to your computer.   How do I charge Vive Tracker?   While in VR, you can check the battery level of Vive Tracker when no apps are running, or when the System Dashboard is up. When the battery is low, the indicator will show a single red dot.   To charge, mak

Rockjaw

Rockjaw

Vive Tracker developer guidelines (v1.4)

We're pleased to present the official developer guidelines for the Vive Tracker, along with other resources for development.   The development guidelines include all the technical details you might need (we hope!) whether you're developing accessories for use with the Vive Tracker, or implementing it within VR apps.         In addition to these development guidelines, we're also releasing 3D models of the Tracker for your use and FAQs about the Tracker. If you have further questions abo

Rockjaw

Rockjaw

Latest Unity Plug-ins for Vive development

We’re just as eager to see your experiences as you are, so we’d like to help. We’ve recently released three Unity plug-ins designed to speed up and enrich the Vive development process. They’re all free and downloadable from the Unity Asset Store:   Vive Input Utility 1.4.7 Download: http://u3d.as/uF7   This plug-in is a sophisticated input wrapper that: Makes it easy to get button and event tracking data from Vive devices Takes advantage of the Unity Event System for laser pointers while

Mike

Mike

Get the Viveport Developer Beta

   How to get the Viveport Developer Beta   To get the Viveport Beta, you just need two things:   Viveport Developer Account. If you are not a Viveport developer, visit the link below. You will need it to sign in to Vive Software in order to see Viveport. https://developer.viveport.com/console/   Vive Software. If you already have Vive Software installed, it will auto-update to the latest version. If not, download the installer here: http://www.htcvive.com/setup/ During the inst

Viveport_Team

Viveport_Team

VIVEPORT Beta Release for Content Creators

 VIVEPORT Beta Release for Content Creators   08.25.16. Earlier this month at VRLA, we announced our content store–Viveport–and shared our vision to open access to a diverse selection of immersive experiences. Our goal is to grow the virtual reality ecosystem by empowering developers. We received great feedback from thousands of developers, like you, who voiced their support for our mission and goals. We know you want a platform that will enable you to engage a global audience and grow your

Viveport_Team

Viveport_Team

Content Submission Guideline

Step 1, I'm pretty sure you are a Viveport developer! Not yet? Check this out to learn how to become a developer and the benefit of it: https://developer.viveport.com/us/develop_portal/   Step 2: So excited that now you could start your content submission! Com'n in: https://developer.viveport.com/console/   Step 3: Umn, can't quite figure out how to do it? Here's the submission guideline for you: https://developer.viveport.com/documents/developer-guide Oops! You speak in Chinese only! Don't

Juliet

Juliet

Get the Viveport DRM SDK

Securely publish your content via Viveport! We provided DRM SDK to protect your content from piracy.   Follow the instruction in the document below to have your content protected by Viveport DRM SDK.   Download SDK and its document

Juliet

Juliet

Get the Viveport Developer Beta (Viveport developers only)

 Are you a Viveport developer? Do you know how we present your content in our Viveport store? Check this out!     To get the Viveport Developer Beta you just need two things: Vive Software. If you already have Vive Software installed, it will auto-update to the latest version. If not, download the installer here: http://www.htcvive.com/setup/ Vive Developer Account. Visit the link below to become a Vive Developer. When you log in to Vive Software with your developer account, you'll

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