Jump to content

Blogs

Arcade Saga goes multiplayer!

In celebration of the Vive's one-year anniversary we're giving away Arcade Saga to everyone for one day only, as well as adding it to our Viveport Subscription lineup. What better time to tell you all about the new multiplayer modes for all three games?     Now you and a friend can face each other in the neon-infused, retro-inspired world of Arcade Saga. Back in January, early multiplayer modes for Smash, Arcade Saga's corridor-based game, were rolled out. In that early version, players co

Rockjaw

Rockjaw

Developer Opportunities from GDC 2017

Virtual reality became a lot less virtual at GDC 2017, and we were right in the mix with key sessions, announcements and upcoming programs that open up new opportunities for VR developers. Inside the walls of the Moscone Center in San Francisco last week, developers from around the world gathered to see the latest developments in software and hardware, mix and mingle with fellow devs and attend talks and panels given by luminaries from across the industry. That included a lot of news and buzz ar

Rockjaw

Rockjaw

Poetry in your face! Making Eye Contact

Inception are at the forefront of creating 360 video and VR content, and recently arrived on Vive (and Viveport). With their new series launched, we talked to Benny Arbel, CEO of Inception.   Can you explain what Inception does as a company, and as a VR app?   Benny Arbel, CEO, Inception: Inception is a VR and 360 content destination. We launched in October 2016 and we’re now live on seven platforms, most recently and excitingly on Vive.   We’re working to solve the problem of how technolo

Rockjaw

Rockjaw

Taking a cosmic trip with We Are Stars

We Are Stars - now available on Viveport - is an immersive, 360-degree science documentary that takes you to the very beginning of time and back again. We spoke with NSC Creative, the award-winning UK developers of We Are Stars, to find out more about this time-traveling cosmic trip!   First of all, please introduce yourself.   I'm Paul Mowbray, the Director of NSC Creative and the Producer on the We Are Stars project. I conceived the idea of doing it as a cross-platform immersive film, over

Rockjaw

Rockjaw

Golden Gate - a city recreated in miniature, in VR

Now available on Viveport, Golden Gate from dSky allows you to explore a recreated San Francisco in miniature, swoop around famous landmarks and get up close and personal with highly detailed buildings.   Golden Gate is Viveport’s latest Weekend Deal! Get 50% off now through Sunday 3/12 at 11:30pm PT   Tell us who you are, and what your role is at dSky?   Hello Vive community! My name is Jared Bowns and I am the Director of Community Engagement for dSky. We’re an indie shop focused on crea

Rockjaw

Rockjaw

The Viveport Developer Award winners are....

We're very pleased to announce the winners of our first ever Viveport Developer Awards. Chosen from a range of extraordinary VR applications, these winners represent the 'best of the best' in VR today.   As a reminder, our prizes were awarded in four different categories, along with our previously decided Community Choice Award. The prizes, per category, were as follows:   Category Prizes   1st place: $50,000 + an HTC Vive 2nd place: $30,000 + an HTC Vive 3rd place: $15,000 + an HTC Vive R

Rockjaw

Rockjaw

New on Viveport: Pyro VR, Calcflow and Inception

This week on Viveport love is of course in the air, so if you need a way to express your love for explosions, math equations and... 360 video... then we have some apps for you!   Pyro VR Sometimes a title is all you need, isn't it? As the developers, Virtual Light VR, put it - are you ready to blow some sh*t up?? To quote them further...   Let your creativity run wild! Create your own shows using a multitude of different fireworks and explosives. Be extravagant! Line up and connect fire

Rockjaw

Rockjaw

Introducing Vive Video!

HTC Creative Labs presents Vive Video—a video player for virtual reality. With support for 2D, 3D, 180˚ and 360˚ content, Vive Video turns your personal video library into a virtual home theater.   Virtual reality adds a delightful, immersive element to watching videos regardless of the format you choose. While viewing 2D videos, you can resize the screen to fill your entire field of view, orient it to your gaze, and even turn off the ambient lighting for a truly cinematic experience. Things g

Rockjaw

Rockjaw

Vive Opens Tracker Applications for Developers and Creative Studios

It’s time to get creative. Two weeks ago we debuted the Vive Tracker, which allows developers and accessory manufacturers to bring new form factors to VR with full motion tracking. As part of the news, we announced that we’d kick-start development of the Vive ecosystem by seeding 1,000 Vive Trackers to the developer and creative community.   Starting today, we’re accepting applications for the initial batch of Trackers. Applications will be open through February 7.  That’s two weeks to tell us

Rockjaw

Rockjaw

VR for Impact

   We’re thrilled to announce that, in support of the United Nations' Sustainable Development Goals, we are starting a $10 million program, VR for Impact, dedicated to showing how VR can lead to positive impact and change. We know that VR provides a tremendous opportunity to develop and share ideas in impactful ways that can lead to change, and through VR for Impact, we will fund and support content and technologies that create the most powerful experiences to transform our world.   The Uni

Mike

Mike

World Premiere: My Brother’s Keeper

We’re excited to share that PBS’s Digital Studio’s My Brother’s Keeper will be premiering at our exhibit on VR on the Mountain.        My Brother’s Keeper is a companion piece to the PBS’ primetime Civil War series Mercy Street. The second season debuts on January 22 on the network.   The nine-minute film tells the story of two estranged brothers, Ethan, 19, and Jackson, 16, who are fighting on opposite sides of the Civil War and unknowingly reunite at Antietam, the bloodiest battle in A

Rockjaw

Rockjaw

VR on the Mountain

PBS and TIME-LIFE VR Experiences Part of Viveport’s VR on the Mountain Lineup  HTC Vive and Viveport are bringing a lineup of apps to one of the entertainment industry’s biggest events to showcase the range of experiences possible in virtual reality. The team is heading to Park City, Utah to exhibit at VR on the Mountain, a virtual reality hub taking place January 20-22.   The Vive lineup at VR on the Mountain shows how major media companies and entertainment talent are bringing creative id

Rockjaw

Rockjaw

Vive Tracker: SDK and hardware FAQs

       How do identify whether Vive Tracker or the controller is being tracked?   You can use the class type of SteamVR SDK to identify if Vive Tracker or the controller is currently being tracked.   Does Vive Tracker have a different coordination system compared to the controllers?   Yes. Content developers need to apply different coordination settings based on the position where the Vive Tracker is mounted.   How can I replace the controller with Vive Tracker if I already created

Rockjaw

Rockjaw

Vive Tracker: general FAQs

     General FAQs for Vive Tracker   How do I connect the dongle to my computer?   Connect one end of the supplied USB cable to the dongle cradle, and then attach the dongle to the cradle. Connect the other end of the USB cable to your computer.   How do I charge Vive Tracker?   While in VR, you can check the battery level of Vive Tracker when no apps are running, or when the System Dashboard is up. When the battery is low, the indicator will show a single red dot.   To charge, mak

Rockjaw

Rockjaw

Vive Tracker developer guidelines (v1.4)

We're pleased to present the official developer guidelines for the Vive Tracker, along with other resources for development.   The development guidelines include all the technical details you might need (we hope!) whether you're developing accessories for use with the Vive Tracker, or implementing it within VR apps.         In addition to these development guidelines, we're also releasing 3D models of the Tracker for your use and FAQs about the Tracker. If you have further questions abo

Rockjaw

Rockjaw

VIVE Unveils New Accessories and Subscription Service at CES

   Vive is kicking off a huge presence at CES 2017, by introducing two new accessories and new services that will lay the foundation of the VR ecosystem for years to come.    If you’re a current or future VR owner, there are a lot of things to be thankful for this New Year. Available in Q2 2017, the Vive Tracker and Vive Deluxe Audio Strap are all new accessories that will greatly enhance your Vive experience, and we’re expecting wireless accessories to be available in 2017.  In addition, V

Rockjaw

Rockjaw

Talking Arcade Saga

 Arcade Saga was recently released on Steam and is as the first ever game published by Vive Studios. Developed by 2 Bears Studio, an internal HTC team, we decided to sit down with David Sapienza and J Epps - neither of whom are bears - to talk about the development of this fast paced, energetic retro-styled VR experience.   Hello 2 Bears! Tell us about yourself and a little about your careers.   David Sapienza: I'm Executive Producer of Arcade Saga. I’ve worked on 30-plus games throughout

Rockjaw

Rockjaw

Viveport Holiday Sale

     Happy Holidays from the team here at Viveport! To celebrate, we’re offering two special bundles for the next week. (12/20 11:59pm PT – 12/28 11:59pm PT)   First up is the Best of Viveport Bundle. Featuring 8 apps nominated for the Viveport Developer Awards, this bundle highlights some of the best VR content available. Altogether, the bundle offers 50% off the full value of these apps purchased separately.   Arcade Artist Cloudlands: VR Minigolf Fantastic Contraption Firebird – L

Rockjaw

Rockjaw

VDA Q&A: A Chair in a Room: Greenwater

   You've been nominated for a Viveport Developer Award! How do you feel?   Ryan Bousfield, Director: It's amazing to be recognised for the hard work and to see that people are enjoying the experience. Where did the idea for A Chair in a Room come from?   Initially it was just a way to make the most of the limitations of the early VR headsets - you couldn’t do anything but look around from a set position. So it made sense to put the player on 'A Chair in a Room' and bring the action to

Rockjaw

Rockjaw

VDA Q&A: PaintLab

   You've just been nominated for a Viveport Developer Award... how do you feel?   Bart Burkhardt, LAB4242: I feel very honored and excited!   Where did the idea for PaintLab come from?   I remember when I was young going to the library looking for books about stereo photography. It was like I was naturally attracted to this technology.   This was amplified when I got a ViewMaster from my father, I still remember it, it made a deep impact on me. I also remember that I was fascinated a

Rockjaw

Rockjaw

Introducing our VDA jury

    It's time to reveal our eight person jury, who will be voting on the nominees for the first-ever Viveport Developer Awards (VDAs).   These eight jurors, along with your Viveport Community Choice vote, will determine the ultimate winners of a total of $500,000 in cash and prizes that will be revealed in January 2017.   Twenty apps were nominated for their pioneering work in VR that best represent four of the key pillars of the Viveport platform: Explore, Experience, Create and Connect.

Rockjaw

Rockjaw

Remembering Pearl Harbor

 Premiering today on Viveport, Remembering Pearl Harbor is a VR experience created in partnership with Time Inc., Deluxe VR and AMD.    This narrative VR experience will transport you inside key moments of Pearl Harbor's aftermath through historically authentic and fully interactive VR environments. Narrated by one of the oldest living survivors from this tragic event, Lt. Jim Downing, this VR experience has been created with the hope that it will bring a new understanding of this event to a

Rockjaw

Rockjaw

VDA Q&A: Kodon

     You've just been nominated for a Viveport Developer Award, how do you feel?   Glorious! We are still an early access app, so to be considered in this category is a great honor.   Where did the idea for Kodon come from?   The idea was based on our own development team's need to create 3D models. The supreme user experience provided by the Vive seemed to be the perfect combination. We made a demo video on Reddit that caused a lot of attention, and many people asked us to release an

Rockjaw

Rockjaw

×
×
  • Create New...